Commit Graph

180 Commits

Author SHA1 Message Date
titiger 4e532db6dd Food shortage warning sound
General sound to warn about consumable resources shortage
2021-06-18 17:25:37 +02:00
titiger 805de06291 bugfix for MaxUnitCount 2020-12-13 03:47:50 +01:00
titiger 5b9f28f21c MaxUnitCount did not work correctly for buildings
Buildings in state 'beeing build' were not taken into account. this is
fixed now.
2020-12-09 01:46:56 +01:00
titiger 011f38912e red command icons if not enough resource
orange icons if not enough resources for whole selection
2019-10-21 00:46:06 +02:00
Jammyjamjamman b6dab7ff8b
Disabled function causing OOS in windows-linux games, which was re-enabled in commit 26581a77d2 . 2018-04-11 00:52:25 +01:00
SoftCoder 865a665bf0 - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
SoftCoder 26581a77d2 - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
SoftCoder 56494f3cd2 - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
titiger 405f327836 "upgrade finished" message only for own faction. 2015-11-18 21:23:27 +01:00
titison 3385220430 Chat/Console message appears when an upgrade finishes. 2015-11-16 20:19:56 +01:00
titiger 667b043393 Replace resource storage when morphing a unit instead of adding it.
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
titison 3875b80334 Fix: No Resources in Gui when loading savegame with shared team resources
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titison 70248095e6 fix 2015-01-09 23:31:30 +01:00
titison ce23353138 Fix
this was really dump. i edited some if-statements and didn't recognize that
building didn't work.
2015-01-02 16:26:24 +01:00
titison 00d367b725 Resource Storage calculated on team basis
fixing a debt-bug with sharedResources:
https://forum.megaglest.org/index.php?topic=9616.0
2015-01-02 02:45:44 +01:00
SoftCoder f97f0ef852 - more general bugfixes (not all upgrade values were being used in the code) 2014-12-21 21:07:24 -08:00
titison 7eb04e1583 setLockedUnitsForFaction
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison ea04a2bb58 setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger da23e4c048 multi sounds
multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
SoftCoder cce3beb939 - cleanup code from cppcheck report 2014-01-27 19:03:52 -08:00
SoftCoder 39696b6a65 - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
Mark Vejvoda 94684c66a4 - code cleanup based on additional gcc warnings 2013-11-19 06:56:09 +00:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda 4478b8d1df - fixed compiler warnings in linux 32 gcc 2013-11-17 09:03:57 +00:00
Mark Vejvoda ff9faf7a4a - fixed warnings in 32 bit linux gcc 2013-11-17 09:01:32 +00:00
Mark Vejvoda d0ac27353a - fixed compiler warnings in linux 32 gcc 2013-11-17 08:44:47 +00:00
Mark Vejvoda cc21dbbc5c cpp check warnings cleanup 2013-11-14 13:22:55 +00:00
Mark Vejvoda 2d8f0f7430 clear cache lookups when appropriate 2013-11-13 19:00:33 +00:00
Mark Vejvoda 9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda 493981e8b3 - reverted win64 to sse2
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda d2f2b26739 bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now. 2013-10-21 06:30:25 +00:00
Mark Vejvoda fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda e31192db9f - added support for morph command type to use:
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda 9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda 9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda 3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Mark Vejvoda d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda 3a5c99bca5 small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
Mark Vejvoda b716cea3e7 update server crc log count 2013-09-17 16:36:05 +00:00
Mark Vejvoda 1d16d57c74 lowered the log max size limit for crc logging 2013-09-17 03:06:01 +00:00
Mark Vejvoda fefb9b6148 - hide the removing crc log print to console 2013-09-17 03:03:16 +00:00
Mark Vejvoda d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda 4684779186 removed commented code 2013-06-22 18:09:29 +00:00
Mark Vejvoda 1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00