Disabled function causing OOS in windows-linux games, which was re-enabled in commit 26581a77d2
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@ -347,7 +347,10 @@ void FactionThread::execute() {
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//bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true");
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//bool sortedUnitsAllowed = false;
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//if(sortedUnitsAllowed == true) {
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this->faction->sortUnitsByCommandGroups();
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/// TODO: Why does this cause an OOS?
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//this->faction->sortUnitsByCommandGroups();
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//}
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codeLocation = "8";
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