Commit Graph

529 Commits

Author SHA1 Message Date
Mark Vejvoda
4e12d8dbcf Bugfix for tracker#: 2985601
- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda
af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Mark Vejvoda
63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda
a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Mark Vejvoda
9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda
b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Mark Vejvoda
c51a4ca35f Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32. 2010-04-04 04:28:23 +00:00
Mark Vejvoda
18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
02d0781b40 A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
Mark Vejvoda
6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Mark Vejvoda
2eae390d34 Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users 2010-03-31 17:30:12 +00:00
Mark Vejvoda
a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Mark Vejvoda
25dea73abc Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now) 2010-03-27 18:35:47 +00:00
James McCulloch
9bca65faa3 * removed quick-fix for static init problem 2010-03-25 19:30:35 +00:00
Mark Vejvoda
2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
Mark Vejvoda
b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
James McCulloch
dfc32cdba2 * quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Mark Vejvoda
3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Mark Vejvoda
270ff57512 bugfix for startup errors to properly display on both windows and linux 2010-03-23 08:56:41 +00:00
Mark Vejvoda
221b099c67 More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
Mark Vejvoda
1fbff088e4 Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
Mark Vejvoda
ae10ab55b2 Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path) 2010-03-23 06:57:41 +00:00
Mark Vejvoda
1e7cd63330 - Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda
5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) 2010-03-23 02:35:55 +00:00
Mark Vejvoda
344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
Mark Vejvoda
89d3c66471 Added a more user friendly messagebox when network errors are encountered. 2010-03-17 06:25:19 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00