SoftCoder
26581a77d2
- first round of cleanup from cppcheck report
2017-10-09 19:09:36 -07:00
titiger
f3c436b67f
force playing important sounds
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see issue #144
2017-02-02 02:54:29 +01:00
SoftCoder
f97e8d5fc3
- clipboard working now for utf8
2015-11-11 21:52:22 -08:00
titiger
0bbb65fdda
max textlength in chat is calculated on number of character not bytes
2015-11-12 00:03:17 +01:00
SoftCoder
02772e9498
- fixed paste behaviour
2015-11-09 16:55:52 -08:00
SoftCoder
93e1d9adcd
- try this if its better for special chars
2015-11-09 15:25:12 -08:00
SoftCoder
8c6050ec6f
- fixed backspace and paste with special characters
2015-11-09 14:55:13 -08:00
SoftCoder
312a4e8a64
- try to fix backspace after doing a paste
2015-11-09 13:22:50 -08:00
titiger
07f46f3f7b
bugfix for ctrl-v
2015-11-09 01:48:26 +01:00
titiger
8d315ba744
first steps for ctrl-v for input
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Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string
on pressing backspace.
2015-11-09 01:31:24 +01:00
titiger
30d72c7b3c
backspace, tab extension and length calc should work now in chat manager
2015-10-25 00:06:29 +02:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
filux
c4d2368468
nicer chat on OSes with toolbar on the left like e.g. in "unity"
2015-02-07 02:24:30 +01:00
filux
a19abc5591
chat supports longer messages
2015-02-06 01:02:34 +01:00
titiger
af46a8497e
Disabled teamchat is reported to the user.
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If teamchat is disbaled to prevent cheating the user gets a message everytime
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
SoftCoder
b8ab732b85
- cppcheck code cleanup
2013-12-14 18:07:22 -08:00
titiger
3bc5901a01
From Bugreport: cannot delete characters after clicking on player name in lobby
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https://forum.megaglest.org/index.php?topic=9302.0
2013-12-10 01:52:08 +01:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
29da478bd5
- more cppcheck code cleanup
2012-11-06 03:52:27 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Titus Tscharntke
b9836685d8
Chat behaviour can be changed in options. Time display on/off via options too
2012-10-11 22:10:31 +00:00
Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
6ea34ea46c
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
Titus Tscharntke
c2d43c8b86
Chatmode does not disable autmatically. Lets try if this works .
2012-09-09 18:21:27 +00:00
Titus Tscharntke
ca39f8c6b1
new try with changed fighting behaviour of ultra and mega;
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fix for "*" in chat
2012-06-04 21:53:20 +00:00
Titus Tscharntke
6b27343145
In system and error messages player names are no longer highlighted in the console with a sound effect as it was very annoying. Just human written chat messages highlight the names.
2012-06-03 17:08:14 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c8df9dba1c
- disable newline in chat mode
2012-03-19 05:51:35 +00:00
Mark Vejvoda
94f3665285
- added nick sound when user mentions another players name in chat (in game lobby and in game)
2012-03-03 08:45:20 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
4e882796a1
- a bold attempt to push the socket read threads to read continuously to see if this is:
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a) stable without causing out of synch
b) not too hard on the CPU
2011-11-25 17:01:35 +00:00
Mark Vejvoda
2a8c712b1a
- more socket performance changes
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- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
c6b7d3991e
- attempt to fix network game play 'stuttering'
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- bugfix for ip address gathering
- added tab autocomplete in chat windows for playernames
2011-11-24 23:15:21 +00:00
Mark Vejvoda
26afb589a3
- code cleanup (removing / commenting uneeded items)
2011-10-17 20:56:11 +00:00
Mark Vejvoda
4f7559783c
support backspace for multi-byte characters in chat mode
2011-10-15 09:27:55 +00:00
Mark Vejvoda
b88d51c3c6
- bugfix to not say teammode when not in game
2011-10-12 03:07:00 +00:00
Mark Vejvoda
d719e8e318
- in game popup menu now also allows viewing/changing keyboard setup
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- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda
b4972f6365
- attempt to get international unicode characters working in ingame chat
2011-09-16 17:35:07 +00:00
Mark Vejvoda
d44959d69c
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
Mark Vejvoda
8c99c7e91f
- fixed debug key
2011-07-05 05:40:14 +00:00
Mark Vejvoda
f5b15bd402
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
Mark Vejvoda
aa677cfc97
- attempt to NOT convert to utf8 twice
2011-06-26 03:38:28 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
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*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
9cb1cd7bc8
- bugfixes related to multi-language text messaging
2011-04-05 20:19:25 +00:00
Mark Vejvoda
4a27e75891
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00