Commit Graph

156 Commits

Author SHA1 Message Date
Mark Vejvoda
dcecb1ba8d - carving pathfinder to 500 and disabling pathfinder cache to see if it performs better. 2011-03-05 08:01:48 +00:00
Mark Vejvoda
4975882ea2 - cleanup some useless warnings (thanks johndh) 2011-02-28 23:33:11 +00:00
Mark Vejvoda
45a646ffef - carved back max nodes in pathfinder to 600 2011-02-28 16:45:15 +00:00
Mark Vejvoda
c679c4bfe0 - set pathfinder max to 800 (From 1200) 2011-02-26 00:47:41 +00:00
Mark Vejvoda
bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda
9de151d975 - added more things to try to improve pathfinding (especially for the AI)
AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
2011-02-25 16:32:27 +00:00
Mark Vejvoda
16c7316887 - initial attempt to enable pathfinder caching (think it might work now). Please test 2011-02-23 07:03:38 +00:00
Mark Vejvoda
69a7f8f1d6 - hopefully stabilized pathfinder for network play so we won't get out of synch 2011-02-16 19:44:12 +00:00
Mark Vejvoda
7a5de218b7 - chasing down out of synch 2011-02-16 04:43:27 +00:00
Mark Vejvoda
14c5b87da4 - debugging out of synch (make bailout logic optional) 2011-02-16 03:48:13 +00:00
Mark Vejvoda
31e722287f - bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
Mark Vejvoda
737f95e5dd - for testing made max pathfinder nodecount configurable 2011-02-13 03:31:05 +00:00
Mark Vejvoda
4488a4d388 - make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda
d056486ec4 - disable a cache that i think causes out of synch 2011-02-12 01:13:52 +00:00
Mark Vejvoda
0533ce2c63 - a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;) 2011-02-11 23:32:24 +00:00
Mark Vejvoda
cab252c220 - more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs 2011-02-11 16:43:57 +00:00
Mark Vejvoda
41907b7728 - increase pathfinders range for better results with cliffs 2011-02-11 07:51:29 +00:00
Mark Vejvoda
6ec92f2127 - attempt to add more randomness to pathfinding and faster AI decsions 2011-02-04 06:34:32 +00:00
Mark Vejvoda
bbab778738 - attempt for improved harvesting when congested 2011-01-28 08:58:16 +00:00
Mark Vejvoda
177531c376 - commented out some debug statements and corrected stuck harvesting a bit 2011-01-28 08:37:48 +00:00
Mark Vejvoda
23135b5bab - when units get congested now we try to randomly pick different approaches to find resources 2011-01-28 07:17:32 +00:00
Mark Vejvoda
15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
Mark Vejvoda
8deec8d518 - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
Mark Vejvoda
b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
ca2408073e - disabled more caching to determine if any of these caches cause out of synch 2010-11-28 03:35:44 +00:00
Mark Vejvoda
edbc14a176 - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 02:36:06 +00:00
Mark Vejvoda
664b2b1b7d - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Mark Vejvoda
9e55d8e46b - added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
 (space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
cb52b4895d - performance fix in both pathfinder and debug output when pressing the debug key 2010-11-02 19:52:20 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
1e104f0496 - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:53:04 +00:00
Mark Vejvoda
c47b6c676c - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
Mark Vejvoda
8bbbe403ad - more performance improvements for resource cache logic (try to avoid repetitive caching logic when it was already done once) 2010-10-25 22:02:36 +00:00
Mark Vejvoda
117521a8d4 - disabled the recently introduced pathfinding cache as its too slow and not sure that it really does any good. This should help performance to be better. 2010-10-24 06:53:30 +00:00
Mark Vejvoda
bbc8f96327 - better masterserver thread management during game play (do not start the thread for non published games) 2010-10-24 05:52:21 +00:00
Mark Vejvoda
79318735ab - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
Mark Vejvoda
bc7ba297fd - more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable. 2010-10-20 20:40:29 +00:00
Mark Vejvoda
913df7ec3b - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
Mark Vejvoda
dda594cf33 - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
Mark Vejvoda
182f2cd20d - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
Mark Vejvoda
3d4ccb460c - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
Mark Vejvoda
55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda
d806e7f9ff - a few more performance optimizations and logging changes 2010-09-09 05:42:19 +00:00
Mark Vejvoda
958184e018 - more memory cleanup 2010-09-07 21:01:22 +00:00
Mark Vejvoda
855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda
65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda
acd2359096 - added performance logging to regular pathfinder 2010-08-22 20:13:30 +00:00
Mark Vejvoda
ed8c08de2f - fixed a bad memory leak in the pathfinder 2010-07-30 01:05:52 +00:00
Mark Vejvoda
ff586afd0d - some final updates to get the new pathfinder working after adding multi-pathing support 2010-07-21 22:05:50 +00:00
Mark Vejvoda
77ee50b681 - some code cleanup related to supporting multiple path finders 2010-07-21 20:40:11 +00:00
Mark Vejvoda
74b6fc8139 - some code cleanup related to supporting multiple path finders 2010-07-21 19:17:45 +00:00
Mark Vejvoda
bca03b0c0c - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
James McCulloch
bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00