pavanvo
5523bba192
refactor: command sorting code
2022-08-14 13:38:16 +02:00
pavanvo
f2b8d76383
fix: if two build buttons, move second to basics
2022-08-14 13:38:16 +02:00
pavanvo
f1e4a1bf83
feat: standart for cammand grid
2022-08-14 13:38:15 +02:00
Rampoina
22a474b93b
Allow a selected group to have the attack command even if some units … ( #217 )
...
* Allow a selected group to have the attack command even if some units don't have it
* Add getUnitFromCC function
* return NULL if getFirstCtOfClass founds no unit
* Search for the unit containing the attack command in a non uniform selection
Co-authored-by: Rampoina <Rampoina@protonmail.com>
2022-08-08 23:26:47 +01:00
titiger
75651f3b2e
Fix for maxHP upgrades
...
Fixed the calculation of HP if value is given in percent.
2021-01-02 20:27:51 +01:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titison
74ed3d73be
Uniformselection
...
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
SoftCoder
dc143f8819
- few more tiny fixes for msvc compiler warnings
2014-12-21 23:45:16 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830
- corrected some uninitialized vars identified by cppcheck
2014-11-28 16:53:30 -08:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
titison
345c88d320
Work on Healthbars
...
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titison
791e1edec6
Healthbars
...
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
08806c5416
*Finised Hp Bars
...
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison
de5135bfaf
*added split(s,d) function for strings
...
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger
feb31e27d9
tags feature
...
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titison
850a9a7dc0
-AI can't command non-commandable units anymore
...
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titison
72828c39a3
Added to booleans
...
1. selectable | if this is false, you cant select the unit.
2. commandable | if this is false, you cant give the units commands.
I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titiger
a51ae28018
windows does not know uint out of the box
2014-07-23 02:33:10 +02:00
titiger
082f3472ee
Looting
2014-07-22 23:53:45 +02:00
Mike Hoffert
fbde1e69a3
Fixed bad names
2014-07-22 15:23:05 -06:00
Mike Hoffert
86954aed47
Renamed loss-percentage to faction-loss-percentage
...
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
Mike Hoffert
f0801b3c33
Converted floats to ints
...
As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert
9883bf7656
Merge branch 'feature-starting-vals' into feature-looting
2014-07-19 19:00:08 -06:00
Mike Hoffert
ef0cf706b3
Converted percentages to use int instead of float
...
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
75eb5c8ddf
Lootable resources now checks for dups
2014-07-19 16:52:53 -06:00
Mike Hoffert
68455a819f
Added setting to disable going into negatives
...
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert
df0d7aaac9
Implemented rest of resource amount/loss attrs
2014-07-19 16:13:09 -06:00
Mike Hoffert
23deb957a7
First, basic looting implementation
...
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
Mike Hoffert
0a68e3a6a4
Implemented starting value for HP
...
Same syntax as for EP:
<max-hp value="1000" regeneration="1" start-percentage="1.0" />
Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
Mike Hoffert
94667b9ab9
Error checking now active for start-ep
...
You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert
a65898571d
Implemented start percentage for EP
...
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert
f22c96e503
Start ep now an argument of max-ep
...
Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
FreshDumbledore
202fcd7cad
fixed an unimported copy&paste tag :) had no influence afaik but still
...
better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore
04d2664b06
optional start-ep tag implemented
2014-06-18 22:00:50 +02:00
SoftCoder
b0fc9597e3
- fixed some bugs reported by coverity
2014-01-17 09:53:19 -08:00
titiger
11eeed59a1
new attribute "render-size" in unit-type
2013-12-30 16:19:08 +01:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
5ab99d2469
cppcheck cleanup
2013-11-05 20:59:28 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329
- attempt to fix additional oos issues
2013-09-30 17:38:26 +00:00
Mark Vejvoda
9967df316c
- attempt to fix additional oos issues
2013-09-28 05:06:04 +00:00