Titus Tscharntke
dc716702c4
In loading screen you can click to show the next hint ( patch made by titi_son )
2013-06-13 20:08:50 +00:00
Titus Tscharntke
3f175b8a6a
render loading screen with shadowed text
2013-01-27 20:18:14 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
2204e0577c
- if hint text title is missing in language file, default to english
2012-07-20 22:04:46 +00:00
Mark Vejvoda
5cb761e5a6
- hint text now centered on screen when game is loading
2012-07-20 19:00:49 +00:00
Titus Tscharntke
36ef593c56
\n after hint
2012-07-10 00:33:45 +00:00
Titus Tscharntke
a9049ac887
hints while loading with language support and keycode replacement.
2012-06-19 00:32:39 +00:00
Titus Tscharntke
dc99918cfe
first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support )
2012-06-17 22:52:30 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
...
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
9cd6355733
- some bugfixes for headless mode:
...
- don't render anything
- disable sounds in headless mode
(still need to add code to see if we can avoid loading models and graphics to make memory usage much smaller)
2011-09-25 23:57:42 +00:00
Mark Vejvoda
6bb805978c
- better quality font rendering and performance still good.
2011-06-10 04:34:58 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
...
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
085cb7d543
- added a cancel button when loading a game for the server user only
...
- updated client side loading screen to show who the server is waiting for
- moved some more strings into the english language file
2011-03-31 18:13:02 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
...
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
819831a287
- misc logs and screenshots now also go in userdata folder
2011-03-10 17:31:55 +00:00
Mark Vejvoda
d10054f1c3
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
...
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda
ccbd707ae1
- numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
...
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Titus Tscharntke
6d94548b4f
loading progress a bit more detailed
2011-01-09 12:41:08 +00:00
Mark Vejvoda
b5a139033a
- added game loading progress bar
2011-01-09 10:03:33 +00:00
Mark Vejvoda
045c2f95e8
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
Mark Vejvoda
128b98b619
- removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer.
2010-11-28 03:01:27 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
06b21ca4ee
Bugfix for win32 loading jpg texture's
2010-04-09 06:51:13 +00:00
Mark Vejvoda
86a9bc0c84
proper cleanup of dynamically loaded texture
2010-04-05 19:48:26 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Titus Tscharntke
ab1c302107
loading screen for players faction ( doesn't work at the moment )
2010-04-05 17:43:04 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00