Commit Graph

143 Commits

Author SHA1 Message Date
Mark Vejvoda
25f2b92892 - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
Mark Vejvoda
f91d189512 - updated to 3.7.2-dev
- added svn release stamp info to docs
2012-11-23 21:02:10 +00:00
Mark Vejvoda
989f37e23c - updating version to 3.7.1 in prep for release 2012-11-23 00:19:31 +00:00
Tom Reynolds
a5a83f4813 Some new translations and minor modifications to all main translation files
Minor modifications to 'About' screen
2012-11-21 06:08:31 +00:00
Titus Tscharntke
fac5161b2f small fixes for about screen and so on ... 2012-11-20 23:21:04 +00:00
Mark Vejvoda
20def412bf - attempt to get new version system working 2012-11-15 00:35:49 +00:00
Mark Vejvoda
66dd6af50e - updated game version to 3.7.0 for release 2012-11-12 02:00:58 +00:00
Titus Tscharntke
0cee4711d8 version set to beta3 as its no longer compatible 2012-11-09 23:57:58 +00:00
Mark Vejvoda
604ee7f7be - updated platform id strings 2012-10-27 22:38:14 +00:00
Mark Vejvoda
5f52c1a578 - updated version output to be more verbose about platform 2012-10-26 19:03:58 +00:00
Mark Vejvoda
0ba70dbfe9 - updated version to 3.7.0-beta2 2012-10-22 23:29:25 +00:00
Mark Vejvoda
1d98015d5d - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
949f62209d - prepare for 3.7.0-beta1 2012-09-28 03:56:46 +00:00
Mark Vejvoda
0338841689 - initial code to try out network based scenarios (not yet implemented for masterserver) 2011-12-26 06:29:14 +00:00
Mark Vejvoda
4548c6ebb8 - updated scripts to make release easier.
- incremented version to 3.6.0.2
2011-12-16 09:04:26 +00:00
Mark Vejvoda
b6d7d1234c - incremented version to 3.6.1-dev
- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
dee5b11518 - updated version to 3.6.0 in prep for release 2011-12-03 17:44:54 +00:00
Mark Vejvoda
92ec24ea76 updated version # to beta2 in prep for new builds 2011-11-29 05:11:25 +00:00
Titus Tscharntke
1cd6520335 fast commands only for fighting / no regeneration when in "be_build" state 2011-11-29 00:54:38 +00:00
Mark Vejvoda
aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
6650efdd14 updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
dc4b367f69 - changed contact email address to bug report URL 2011-10-18 01:40:49 +00:00
Titus Tscharntke
7a6e937133 version set to dev again ( v3.5.3-dev) 2011-09-09 20:45:14 +00:00
Mark Vejvoda
c8f25c95f3 - updated version to aplha1 for user testing 2011-07-23 23:23:42 +00:00
Mark Vejvoda
8c2d76b589 - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
Mark Vejvoda
226e8783c0 - added packaged game fonts
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
95755ad832 - update new version # 3.5.3 (possible bugfix release)
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda
49f3518b03 - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
Mark Vejvoda
5454caf5fa - updating version to 3.5.1 release 2011-05-07 20:22:09 +00:00
Mark Vejvoda
5d743f38db - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
Mark Vejvoda
fa82d1712a - updated version to 3.5.1-dev 2011-04-22 00:31:10 +00:00
Mark Vejvoda
497c513576 - updated version# to 3.5.0 release (may have last minute changes while testing installers etc. 2011-04-19 03:50:49 +00:00
Titus Tscharntke
b7fb8fe335 missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
Mark Vejvoda
064addf888 - update ver# because current svn code not compatible with beta1 2011-04-04 18:32:16 +00:00
Mark Vejvoda
54469e9090 - updated version # to 3.5.0.-beta1 2011-03-31 23:38:49 +00:00
Mark Vejvoda
5fd1bbe855 - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
Mark Vejvoda
145b71970e - set version to 3.4.0 in prep for release 2011-01-31 23:50:06 +00:00
Titus Tscharntke
d7a65ed18e fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps; 
new/updated maps; 
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda
7397ff0368 - updated version to beta3 in prep for another beta
- updated romans_beta:
 - removed long-bowmen
 - change ballista to only have 1 attack for both air and ground
 - requires more use of stone now
2011-01-30 00:55:00 +00:00
mnaumann
0218c7bbf8 - set version string back to v3.4.0-dev (as requested by titi) 2011-01-28 15:03:40 +00:00
Mark Vejvoda
787db6df9f - updated version # to beta2 (for screenshot fix) 2011-01-22 18:29:51 +00:00
Mark Vejvoda
15e4792e32 - updated version # to beta1 2011-01-22 07:08:46 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
b954d399df - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
Mark Vejvoda
bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
Titus Tscharntke
24a0eb31d8 about screen names fixed again ... 2010-12-18 00:37:59 +00:00
Titus Tscharntke
75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00