improved changelog
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Subproject commit 422bfcc4fed3328272bc01ce11c09863b33f78c2
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Subproject commit 97ff93a42f80b319209297d10698a71a03f34ae9
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@ -5,17 +5,20 @@ To see a timeline of detail changes please visit:
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https://github.com/MegaGlest/megaglest-source/commits/master
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https://github.com/MegaGlest/megaglest-source/commits/master
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v3.13.0
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v3.13.0
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- Important sounds like "attack alarm" are always played
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- important sounds like "attack alarm" are always played
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- Display build/morph/upgrade time
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- display build/morph/upgrade time
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- New AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them.
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- new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings
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- Much better error handling and messages especially for modders and xml-related problems.
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while placing them
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- much better error handling and messages especially for modders and xml-related problems
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- fix unwanted double event for some keys ( like alt+enter )
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- fix unwanted double event for some keys ( like alt+enter )
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- map filter option for game setup on headless server
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- map filter option for game setup on headless server
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- option to select/command multiple buildings of same type. ( uniform-selection )
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- option to select/command multiple buildings of same type. ( uniform-selection )
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- Major cross platform OOS fix which especially showed up quite often when playing without fog of war.
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- major cross platform OOS fix which especially showed up quite often when playing without
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- You must proof basic game knowledge before you can play online by winning a special scenario.
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fog of war.
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- less visible parts of black squares while rendering cliffs.
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- you must proof basic game knowledge before you can play online by winning a special scenario
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- less visible parts of black squares while rendering cliffs
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- possibility to let units spawn units on death
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- possibility to let units spawn units on death
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- improved AI behavior per faction ( mostly magic )
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v3.12.0
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v3.12.0
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- MegaGlest uses SDL2 now
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- MegaGlest uses SDL2 now
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@ -41,7 +41,7 @@ const string lastCompatibleSaveGameVersionString = "v3.11.1";
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#if defined(GITVERSION) || defined(GITVERSIONHEADER)
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#if defined(GITVERSION) || defined(GITVERSIONHEADER)
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const string GIT_RawRev = string(GITVERSION);
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const string GIT_RawRev = string(GITVERSION);
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#else
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#else
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const string GIT_RawRev = "$5421.18cad36$";
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const string GIT_RawRev = "$5600.2a94473$";
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#endif
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#endif
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const string GIT_Rev = string("Rev: ") + string(GIT_RawRev);
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const string GIT_Rev = string("Rev: ") + string(GIT_RawRev);
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@ -212,7 +212,7 @@ string getAboutString1(int i) {
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case 0: return "MegaGlest " + glestVersionString + " (" + "Shared Library " + sharedLibVersionString + ")";
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case 0: return "MegaGlest " + glestVersionString + " (" + "Shared Library " + sharedLibVersionString + ")";
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case 1: return GIT_Rev;
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case 1: return GIT_Rev;
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case 2: return "Copyright 2001-2010 The Glest Team";
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case 2: return "Copyright 2001-2010 The Glest Team";
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case 3: return "Copyright 2010-2016 The MegaGlest Team";
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case 3: return "Copyright 2010-2017 The MegaGlest Team";
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}
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}
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return "";
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return "";
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}
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}
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@ -7,7 +7,7 @@ CurrentGameVersion = "3.13-dev";
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# ^ typical version numbers look like this: "3.14-beta1.0", "3.13-dev", "3.13.1"
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# ^ typical version numbers look like this: "3.14-beta1.0", "3.13-dev", "3.13.1"
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OldReleaseGameVersion = "3.12.0";
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OldReleaseGameVersion = "3.12.0";
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LastCompatibleSaveGameVersion = "3.12.0";
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LastCompatibleSaveGameVersion = "3.11.1";
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GitCommitForRelease = "5597.cdfcaa8";
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GitCommitForRelease = "5600.2a94473";
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# ^ will be automatically generated
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# ^ will be automatically generated
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