improved changelog

This commit is contained in:
filux 2017-03-05 22:19:22 +01:00
parent 2a944739c7
commit f03a912e9b
4 changed files with 15 additions and 12 deletions

@ -1 +1 @@
Subproject commit 422bfcc4fed3328272bc01ce11c09863b33f78c2 Subproject commit 97ff93a42f80b319209297d10698a71a03f34ae9

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@ -5,17 +5,20 @@ To see a timeline of detail changes please visit:
https://github.com/MegaGlest/megaglest-source/commits/master https://github.com/MegaGlest/megaglest-source/commits/master
v3.13.0 v3.13.0
- Important sounds like "attack alarm" are always played - important sounds like "attack alarm" are always played
- Display build/morph/upgrade time - display build/morph/upgrade time
- New AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them. - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings
- Much better error handling and messages especially for modders and xml-related problems. while placing them
- much better error handling and messages especially for modders and xml-related problems
- fix unwanted double event for some keys ( like alt+enter ) - fix unwanted double event for some keys ( like alt+enter )
- map filter option for game setup on headless server - map filter option for game setup on headless server
- option to select/command multiple buildings of same type. ( uniform-selection ) - option to select/command multiple buildings of same type. ( uniform-selection )
- Major cross platform OOS fix which especially showed up quite often when playing without fog of war. - major cross platform OOS fix which especially showed up quite often when playing without
- You must proof basic game knowledge before you can play online by winning a special scenario. fog of war.
- less visible parts of black squares while rendering cliffs. - you must proof basic game knowledge before you can play online by winning a special scenario
- less visible parts of black squares while rendering cliffs
- possibility to let units spawn units on death - possibility to let units spawn units on death
- improved AI behavior per faction ( mostly magic )
v3.12.0 v3.12.0
- MegaGlest uses SDL2 now - MegaGlest uses SDL2 now

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@ -41,7 +41,7 @@ const string lastCompatibleSaveGameVersionString = "v3.11.1";
#if defined(GITVERSION) || defined(GITVERSIONHEADER) #if defined(GITVERSION) || defined(GITVERSIONHEADER)
const string GIT_RawRev = string(GITVERSION); const string GIT_RawRev = string(GITVERSION);
#else #else
const string GIT_RawRev = "$5421.18cad36$"; const string GIT_RawRev = "$5600.2a94473$";
#endif #endif
const string GIT_Rev = string("Rev: ") + string(GIT_RawRev); const string GIT_Rev = string("Rev: ") + string(GIT_RawRev);
@ -212,7 +212,7 @@ string getAboutString1(int i) {
case 0: return "MegaGlest " + glestVersionString + " (" + "Shared Library " + sharedLibVersionString + ")"; case 0: return "MegaGlest " + glestVersionString + " (" + "Shared Library " + sharedLibVersionString + ")";
case 1: return GIT_Rev; case 1: return GIT_Rev;
case 2: return "Copyright 2001-2010 The Glest Team"; case 2: return "Copyright 2001-2010 The Glest Team";
case 3: return "Copyright 2010-2016 The MegaGlest Team"; case 3: return "Copyright 2010-2017 The MegaGlest Team";
} }
return ""; return "";
} }

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@ -7,7 +7,7 @@ CurrentGameVersion = "3.13-dev";
# ^ typical version numbers look like this: "3.14-beta1.0", "3.13-dev", "3.13.1" # ^ typical version numbers look like this: "3.14-beta1.0", "3.13-dev", "3.13.1"
OldReleaseGameVersion = "3.12.0"; OldReleaseGameVersion = "3.12.0";
LastCompatibleSaveGameVersion = "3.12.0"; LastCompatibleSaveGameVersion = "3.11.1";
GitCommitForRelease = "5597.cdfcaa8"; GitCommitForRelease = "5600.2a94473";
# ^ will be automatically generated # ^ will be automatically generated