diff --git a/data/glest_game b/data/glest_game index 422bfcc4..97ff93a4 160000 --- a/data/glest_game +++ b/data/glest_game @@ -1 +1 @@ -Subproject commit 422bfcc4fed3328272bc01ce11c09863b33f78c2 +Subproject commit 97ff93a42f80b319209297d10698a71a03f34ae9 diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 99bcb2fb..f71e2bed 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -5,17 +5,20 @@ To see a timeline of detail changes please visit: https://github.com/MegaGlest/megaglest-source/commits/master v3.13.0 -- Important sounds like "attack alarm" are always played -- Display build/morph/upgrade time -- New AI tag for units(buildings) which allows fake size for buildings while placing them. -- Much better error handling and messages especially for modders and xml-related problems. +- important sounds like "attack alarm" are always played +- display build/morph/upgrade time +- new AI tag for units(buildings) which allows fake size for buildings + while placing them +- much better error handling and messages especially for modders and xml-related problems - fix unwanted double event for some keys ( like alt+enter ) - map filter option for game setup on headless server - option to select/command multiple buildings of same type. ( uniform-selection ) -- Major cross platform OOS fix which especially showed up quite often when playing without fog of war. -- You must proof basic game knowledge before you can play online by winning a special scenario. -- less visible parts of black squares while rendering cliffs. +- major cross platform OOS fix which especially showed up quite often when playing without + fog of war. +- you must proof basic game knowledge before you can play online by winning a special scenario +- less visible parts of black squares while rendering cliffs - possibility to let units spawn units on death +- improved AI behavior per faction ( mostly magic ) v3.12.0 - MegaGlest uses SDL2 now diff --git a/source/glest_game/facilities/game_util.cpp b/source/glest_game/facilities/game_util.cpp index a18d7210..e6066f41 100644 --- a/source/glest_game/facilities/game_util.cpp +++ b/source/glest_game/facilities/game_util.cpp @@ -41,7 +41,7 @@ const string lastCompatibleSaveGameVersionString = "v3.11.1"; #if defined(GITVERSION) || defined(GITVERSIONHEADER) const string GIT_RawRev = string(GITVERSION); #else - const string GIT_RawRev = "$5421.18cad36$"; + const string GIT_RawRev = "$5600.2a94473$"; #endif const string GIT_Rev = string("Rev: ") + string(GIT_RawRev); @@ -212,7 +212,7 @@ string getAboutString1(int i) { case 0: return "MegaGlest " + glestVersionString + " (" + "Shared Library " + sharedLibVersionString + ")"; case 1: return GIT_Rev; case 2: return "Copyright 2001-2010 The Glest Team"; - case 3: return "Copyright 2010-2016 The MegaGlest Team"; + case 3: return "Copyright 2010-2017 The MegaGlest Team"; } return ""; } diff --git a/source/version.txt b/source/version.txt index 2488b048..243d89c5 100644 --- a/source/version.txt +++ b/source/version.txt @@ -7,7 +7,7 @@ CurrentGameVersion = "3.13-dev"; # ^ typical version numbers look like this: "3.14-beta1.0", "3.13-dev", "3.13.1" OldReleaseGameVersion = "3.12.0"; -LastCompatibleSaveGameVersion = "3.12.0"; +LastCompatibleSaveGameVersion = "3.11.1"; -GitCommitForRelease = "5597.cdfcaa8"; +GitCommitForRelease = "5600.2a94473"; # ^ will be automatically generated