- disable join button when auto searching for servers
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3e20d3ffe8
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dc87b9b452
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@ -167,6 +167,7 @@ void MenuStateJoinGame::DiscoveredServers(std::vector<string> serverList) {
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autoConnectToServer = false;
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autoConnectToServer = false;
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buttonAutoFindServers.setEnabled(true);
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buttonAutoFindServers.setEnabled(true);
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buttonConnect.setEnabled(true);
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if(serverList.size() > 0) {
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if(serverList.size() > 0) {
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string bestIPMatch = "";
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string bestIPMatch = "";
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std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
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std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
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@ -270,6 +271,7 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton)
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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buttonAutoFindServers.setEnabled(false);
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buttonAutoFindServers.setEnabled(false);
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buttonConnect.setEnabled(false);
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clientInterface->discoverServers(this);
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clientInterface->discoverServers(this);
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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