From dc87b9b45285166658c59e848e7e8d0f819ca62e Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sat, 18 Dec 2010 21:35:05 +0000 Subject: [PATCH] - disable join button when auto searching for servers --- source/glest_game/menu/menu_state_join_game.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/glest_game/menu/menu_state_join_game.cpp b/source/glest_game/menu/menu_state_join_game.cpp index 225ddb59..d48366ef 100644 --- a/source/glest_game/menu/menu_state_join_game.cpp +++ b/source/glest_game/menu/menu_state_join_game.cpp @@ -167,6 +167,7 @@ void MenuStateJoinGame::DiscoveredServers(std::vector serverList) { autoConnectToServer = false; buttonAutoFindServers.setEnabled(true); + buttonConnect.setEnabled(true); if(serverList.size() > 0) { string bestIPMatch = ""; std::vector localIPList = Socket::getLocalIPAddressList(); @@ -270,6 +271,7 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); buttonAutoFindServers.setEnabled(false); + buttonConnect.setEnabled(false); clientInterface->discoverServers(this); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);