some more changelog
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@ -4,6 +4,19 @@ MEGAGLEST CHANGELOG
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To see a timeline of detail changes please visit:
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https://github.com/MegaGlest/megaglest-source/commits/master
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v3.13.0
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- Important sounds like "attack alarm" are always played
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- Display build/morph/upgrade time
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- New AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them.
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- Much better error handling and messages especially for modders and xml-related problems.
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- fix unwanted double event for some keys ( like alt+enter )
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- map filter option for game setup on headless server
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- option to select/command multiple buildings of same type. ( uniform-selection )
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- Major cross platform OOS fix which especially showed up quite often when playing without fog of war.
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- You must proof basic game knowledge before you can play online by winning a special scenario.
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- less visible parts of black squares while rendering cliffs.
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- possibility to let units spawn units on death
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v3.12.0
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- MegaGlest uses SDL2 now
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- glowing meshes. ( models can glow like particles do )
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