diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index f505ea6f..99bcb2fb 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -4,6 +4,19 @@ MEGAGLEST CHANGELOG To see a timeline of detail changes please visit: https://github.com/MegaGlest/megaglest-source/commits/master +v3.13.0 +- Important sounds like "attack alarm" are always played +- Display build/morph/upgrade time +- New AI tag for units(buildings) which allows fake size for buildings while placing them. +- Much better error handling and messages especially for modders and xml-related problems. +- fix unwanted double event for some keys ( like alt+enter ) +- map filter option for game setup on headless server +- option to select/command multiple buildings of same type. ( uniform-selection ) +- Major cross platform OOS fix which especially showed up quite often when playing without fog of war. +- You must proof basic game knowledge before you can play online by winning a special scenario. +- less visible parts of black squares while rendering cliffs. +- possibility to let units spawn units on death + v3.12.0 - MegaGlest uses SDL2 now - glowing meshes. ( models can glow like particles do )