- made another debug statement only show in verbose mode
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@ -290,7 +290,7 @@ void MenuStateScenario::update() {
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}
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}
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void MenuStateScenario::launchGame() {
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void MenuStateScenario::launchGame() {
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printf("In [%s::%s Line: %d] scenarioInfo.file [%s] [%s][%s][%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,scenarioInfo.file.c_str(),scenarioInfo.tilesetName.c_str(),scenarioInfo.mapName.c_str(),scenarioInfo.techTreeName.c_str());
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] scenarioInfo.file [%s] [%s][%s][%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,scenarioInfo.file.c_str(),scenarioInfo.tilesetName.c_str(),scenarioInfo.mapName.c_str(),scenarioInfo.techTreeName.c_str());
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if(scenarioInfo.file != "" && scenarioInfo.tilesetName != "" && scenarioInfo.mapName != "" && scenarioInfo.techTreeName != "") {
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if(scenarioInfo.file != "" && scenarioInfo.tilesetName != "" && scenarioInfo.mapName != "" && scenarioInfo.techTreeName != "") {
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GameSettings gameSettings;
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GameSettings gameSettings;
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