diff --git a/source/glest_game/menu/menu_state_scenario.cpp b/source/glest_game/menu/menu_state_scenario.cpp index 0ae3154a..ceba8b03 100644 --- a/source/glest_game/menu/menu_state_scenario.cpp +++ b/source/glest_game/menu/menu_state_scenario.cpp @@ -290,7 +290,7 @@ void MenuStateScenario::update() { } void MenuStateScenario::launchGame() { - printf("In [%s::%s Line: %d] scenarioInfo.file [%s] [%s][%s][%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,scenarioInfo.file.c_str(),scenarioInfo.tilesetName.c_str(),scenarioInfo.mapName.c_str(),scenarioInfo.techTreeName.c_str()); + if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] scenarioInfo.file [%s] [%s][%s][%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,scenarioInfo.file.c_str(),scenarioInfo.tilesetName.c_str(),scenarioInfo.mapName.c_str(),scenarioInfo.techTreeName.c_str()); if(scenarioInfo.file != "" && scenarioInfo.tilesetName != "" && scenarioInfo.mapName != "" && scenarioInfo.techTreeName != "") { GameSettings gameSettings;