refactor: remove some useless code,
since we removed this hotkeys, we don't need this code any more
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@ -439,14 +439,6 @@ void Gui::hotKey(SDL_KeyboardEvent key) {
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if(isKeyPressed(configKeys.getSDLKey("HotKeySelectStoreUnit"),key) == true) {
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if(isKeyPressed(configKeys.getSDLKey("HotKeySelectStoreUnit"),key) == true) {
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selectInterestingUnit(iutStore);
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selectInterestingUnit(iutStore);
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}
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}
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//else if(key == configKeys.getCharKey("HotKeySelectedUnitsAttack")) {
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if(isKeyPressed(configKeys.getSDLKey("HotKeySelectedUnitsAttack"),key) == true) {
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clickCommonCommand(ccAttack);
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}
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//else if(key == configKeys.getCharKey("HotKeySelectedUnitsStop")) {
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if(isKeyPressed(configKeys.getSDLKey("HotKeySelectedUnitsStop"),key) == true) {
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clickCommonCommand(ccStop);
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}
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for (int i=0; i<commandKeys; i++) {
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for (int i=0; i<commandKeys; i++) {
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string name = "CommandKey" + intToStr(i+1);
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string name = "CommandKey" + intToStr(i+1);
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@ -645,20 +637,6 @@ void Gui::selectInterestingUnit(InterestingUnitType iut) {
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}
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}
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}
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}
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void Gui::clickCommonCommand(CommandClass commandClass) {
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for(int index = 0; index < Display::downCellCount; ++index) {
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const CommandType *ct = display.getCommandType(index);
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if((ct != NULL && ct->getClass() == commandClass) ||
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display.getCommandClass(index) == commandClass) {
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mouseDownDisplayUnitSkills(index);
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break;
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}
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}
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computeDisplay();
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}
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void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
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void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
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if(selection.isEmpty() == false) {
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if(selection.isEmpty() == false) {
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if(posDisplay != cancelPos) {
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if(posDisplay != cancelPos) {
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@ -217,7 +217,6 @@ private:
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//hotkeys
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//hotkeys
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void centerCameraOnSelection();
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void centerCameraOnSelection();
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void selectInterestingUnit(InterestingUnitType iut);
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void selectInterestingUnit(InterestingUnitType iut);
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void clickCommonCommand(CommandClass commandClass);
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//misc
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//misc
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int computePosDisplay(int x, int y);
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int computePosDisplay(int x, int y);
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