- modified cmake scripts to place linux binaries in the same spot that jam placed them
This commit is contained in:
parent
debdd50a26
commit
ac1a291739
|
@ -68,7 +68,11 @@ SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans
|
|||
|
||||
SET(TARGET_NAME "glest_configurator")
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
IF(UNIX AND NOT APPLE)
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux)
|
||||
ELSE()
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
ENDIF()
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
|
||||
|
||||
|
|
|
@ -73,7 +73,11 @@ SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans
|
|||
|
||||
SET(TARGET_NAME "glest_g3dviewer")
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
IF(UNIX AND NOT APPLE)
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux)
|
||||
ELSE()
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
ENDIF()
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
|
||||
|
||||
|
|
|
@ -99,7 +99,11 @@ SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans
|
|||
|
||||
SET(TARGET_NAME "glest.bin")
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
IF(UNIX AND NOT APPLE)
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux)
|
||||
ELSE()
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
ENDIF()
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
|
||||
|
||||
|
|
|
@ -59,7 +59,11 @@ SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans
|
|||
|
||||
SET(TARGET_NAME "glest_editor")
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
IF(UNIX AND NOT APPLE)
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux)
|
||||
ELSE()
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
|
||||
ENDIF()
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
|
||||
|
||||
|
|
Loading…
Reference in New Issue