I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
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@ -70,6 +70,7 @@ void Display::setUpImage(int i, const Texture2D *image)
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//misc
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void Display::clear(){
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downSelectedPos= invalidPos;
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for(int i=0; i<upCellCount; ++i){
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upImages[i]= NULL;
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}
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@ -81,7 +82,6 @@ void Display::clear(){
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commandClasses[i]= ccNull;
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}
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downSelectedPos= invalidPos;
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title.clear();
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text.clear();
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progressBar= -1;
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