diff --git a/source/glest_game/network/client_interface.cpp b/source/glest_game/network/client_interface.cpp index 5b09555e..9e1e30a6 100644 --- a/source/glest_game/network/client_interface.cpp +++ b/source/glest_game/network/client_interface.cpp @@ -698,7 +698,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) { uint64 waitLoopIterationCount = 0; uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 100; MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkClientLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str()); - int sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","1"); + int sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","10"); //wait until we get a ready message from the server while(true) { diff --git a/source/glest_game/network/server_interface.cpp b/source/glest_game/network/server_interface.cpp index a5426fa9..2bc16ee6 100644 --- a/source/glest_game/network/server_interface.cpp +++ b/source/glest_game/network/server_interface.cpp @@ -1176,9 +1176,9 @@ void ServerInterface::waitUntilReady(Checksum *checksum) { Lang &lang= Lang::getInstance(); uint64 waitLoopIterationCount = 0; - uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 100; + uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 10; MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkServerLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str()); - int sleepMillis = Config::getInstance().getInt("NetworkServerLoopGameLoadingCapSleepMillis","1"); + int sleepMillis = Config::getInstance().getInt("NetworkServerLoopGameLoadingCapSleepMillis","10"); while(exitServer == false && allReady == false && logger.getCancelLoading() == false) { waitLoopIterationCount++;