- try to see if this stil lfixes performance without so much delay.

This commit is contained in:
Mark Vejvoda 2011-03-25 01:08:34 +00:00
parent 47a81f8b44
commit 860777aaec
1 changed files with 1 additions and 1 deletions

View File

@ -36,7 +36,7 @@ using namespace Shared::Util;
namespace Glest{ namespace Game{
const int UnitPathBasic::maxBlockCount= GameConstants::updateFps / 2;
const int updateUnitForStopCommandFrameCount = 80;
const int updateUnitForStopCommandFrameCount = 40;
UnitPathBasic::UnitPathBasic() {
this->blockCount = 0;