From 860777aaec2d19c40c39010adfedbc951f999929 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 25 Mar 2011 01:08:34 +0000 Subject: [PATCH] - try to see if this stil lfixes performance without so much delay. --- source/glest_game/type_instances/unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/type_instances/unit.cpp b/source/glest_game/type_instances/unit.cpp index 8b771fbb..bb22ef64 100644 --- a/source/glest_game/type_instances/unit.cpp +++ b/source/glest_game/type_instances/unit.cpp @@ -36,7 +36,7 @@ using namespace Shared::Util; namespace Glest{ namespace Game{ const int UnitPathBasic::maxBlockCount= GameConstants::updateFps / 2; -const int updateUnitForStopCommandFrameCount = 80; +const int updateUnitForStopCommandFrameCount = 40; UnitPathBasic::UnitPathBasic() { this->blockCount = 0;