- now display native language name in options menu
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cd2daf09dc
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@ -23,6 +23,7 @@
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#include "gl_wrap.h"
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#include "core_data.h"
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#include "renderer.h"
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#include <algorithm>
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#include "leak_dumper.h"
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using namespace std;
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@ -352,4 +353,70 @@ string Lang::getLanguageFile(string uselanguage) {
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return result;
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}
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string Lang::getNativeLanguageName(string uselanguage, string testLanguageFile) {
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string result = uselanguage;
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Properties stringsTest;
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stringsTest.load(testLanguageFile);
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try {
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result = stringsTest.getString("NativeLanguageName");
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}
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catch(exception &ex) {
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}
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return result;
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}
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pair<string,string> Lang::getNavtiveNameFromLanguageName(string langName) {
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pair<string,string> result;
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//printf("looking for language [%s]\n",langName.c_str());
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map<string,string> nativeList = Lang::getDiscoveredLanguageList();
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for(map<string,string>::iterator iterMap = nativeList.begin();
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iterMap != nativeList.end(); ++iterMap) {
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//printf("language [%s][%s]\n",iterMap->second.c_str(), iterMap->first.c_str());
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if(iterMap->second == langName) {
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result = make_pair(iterMap->first,iterMap->second);
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break;
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}
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}
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return result;
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}
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map<string,string> Lang::getDiscoveredLanguageList() {
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map<string,string> result;
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string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
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string userDataPath = getGameCustomCoreDataPath(data_path, "");
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vector<string> langResults;
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findAll(userDataPath + "data/lang/*.lng", langResults, true, false);
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for(unsigned int i = 0; i < langResults.size(); ++i) {
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string testLanguage = langResults[i];
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string testLanguageFile = userDataPath + "data/lang/" + testLanguage + ".lng";
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string nativeName = getNativeLanguageName(testLanguage, testLanguageFile);
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result[nativeName] = testLanguage;
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}
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vector<string> langResults2;
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findAll(data_path + "data/lang/*.lng", langResults2, true);
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if(langResults2.empty() && langResults.empty()) {
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throw runtime_error("There are no lang files");
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}
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for(unsigned int i = 0; i < langResults2.size(); ++i) {
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string testLanguage = langResults2[i];
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if(std::find(langResults.begin(),langResults.end(),testLanguage) == langResults.end()) {
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langResults.push_back(testLanguage);
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string testLanguageFile = data_path + "data/lang/" + testLanguage + ".lng";
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string nativeName = getNativeLanguageName(testLanguage, testLanguageFile);
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result[nativeName] = testLanguage;
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}
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}
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return result;
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}
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}}//end namespace
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@ -40,6 +40,7 @@ private:
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void loadStrings(string language, Properties &properties, bool fileMustExist,bool fallbackToDefault=false);
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string getLanguageFile(string uselanguage);
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bool fileMatchesISO630Code(string uselanguage, string testLanguageFile);
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string getNativeLanguageName(string uselanguage, string testLanguageFile);
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public:
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static Lang &getInstance();
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@ -54,6 +55,8 @@ public:
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string getLanguage() const { return language; }
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bool isLanguageLocal(string compareLanguage) const;
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bool isUTF8Language() const;
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map<string,string> getDiscoveredLanguageList();
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pair<string,string> getNavtiveNameFromLanguageName(string langName);
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};
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}}//end namespace
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@ -887,7 +887,7 @@ void MainWindow::showLanguages() {
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menuItems.push_back(testLanguage);
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}
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}
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menuItems.push_back(lang.get("ExitGame?"));
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menuItems.push_back(lang.get("Exit"));
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cancelLanguageSelection = menuItems.size()-1;
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popupMenu.setW(100);
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@ -289,28 +289,35 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
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labelLang.setText(lang.get("Language"));
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listBoxLang.registerGraphicComponent(containerName,"listBoxLang");
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listBoxLang.init(currentColumnStart, currentLine, 170);
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listBoxLang.init(currentColumnStart, currentLine, 260);
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vector<string> langResults;
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string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
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string userDataPath = getGameCustomCoreDataPath(data_path, "");
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findAll(userDataPath + "data/lang/*.lng", langResults, true, false);
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vector<string> langResults2;
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findAll(data_path + "data/lang/*.lng", langResults2, true);
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if(langResults2.empty() && langResults.empty()) {
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throw runtime_error("There are no lang files");
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}
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for(unsigned int i = 0; i < langResults2.size(); ++i) {
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string testLanguage = langResults2[i];
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if(std::find(langResults.begin(),langResults.end(),testLanguage) == langResults.end()) {
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langResults.push_back(testLanguage);
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}
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// string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
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//
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// string userDataPath = getGameCustomCoreDataPath(data_path, "");
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// findAll(userDataPath + "data/lang/*.lng", langResults, true, false);
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//
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// vector<string> langResults2;
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// findAll(data_path + "data/lang/*.lng", langResults2, true);
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// if(langResults2.empty() && langResults.empty()) {
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// throw runtime_error("There are no lang files");
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// }
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// for(unsigned int i = 0; i < langResults2.size(); ++i) {
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// string testLanguage = langResults2[i];
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// if(std::find(langResults.begin(),langResults.end(),testLanguage) == langResults.end()) {
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// langResults.push_back(testLanguage);
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// }
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// }
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languageList = Lang::getInstance().getDiscoveredLanguageList();
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for(map<string,string>::iterator iterMap = languageList.begin();
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iterMap != languageList.end(); ++iterMap) {
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langResults.push_back(iterMap->second + "-" + iterMap->first);
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}
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listBoxLang.setItems(langResults);
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listBoxLang.setSelectedItem(config.getString("Lang"));
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pair<string,string> defaultLang = Lang::getInstance().getNavtiveNameFromLanguageName(config.getString("Lang"));
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listBoxLang.setSelectedItem(defaultLang.second + "-" + defaultLang.first);
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currentLine-=lineOffset;
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//playerName
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@ -995,7 +1002,10 @@ void MenuStateOptions::saveConfig(){
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config.setString("NetPlayerName", labelPlayerName.getText());
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}
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//Copy values
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config.setString("Lang", listBoxLang.getSelectedItem());
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map<string,string>::iterator iterMap = languageList.begin();
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std::advance(iterMap, listBoxLang.getSelectedItemIndex());
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config.setString("Lang", iterMap->second);
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lang.loadStrings(config.getString("Lang"));
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int index= listBoxShadows.getSelectedItemIndex();
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@ -123,6 +123,7 @@ private:
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GraphicLabel labelRainEffect;
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GraphicCheckBox checkBoxRainEffect;
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map<string,string> languageList;
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public:
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MenuStateOptions(Program *program, MainMenu *mainMenu);
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