From 2d76d348c7d908ce4a998d5595b9119ad8c2378c Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Thu, 10 Feb 2011 22:54:49 +0000 Subject: [PATCH] - bugfix to put priority on attacking units first --- source/glest_game/world/unit_updater.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/world/unit_updater.cpp b/source/glest_game/world/unit_updater.cpp index f7442a53..d1e465f2 100644 --- a/source/glest_game/world/unit_updater.cpp +++ b/source/glest_game/world/unit_updater.cpp @@ -1881,7 +1881,7 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr, } //any enemy - for(int i = 0; i< enemies.size(); ++i) { + for(int i = 0; result == false && i < enemies.size(); ++i) { if(enemies[i]->isAlive() == true ) { *rangedPtr= enemies[i]; enemySeen=enemies[i];