- fix headless network comamnd bug
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parent
6eb7a1e625
commit
08713078b6
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@ -1 +1 @@
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Subproject commit c5cffd71d650321c49046dba3607b7107ca3868a
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Subproject commit f22554bcfa828545a8996e8f08a49c9f96848283
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@ -992,7 +992,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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}
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}
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NetworkMessageLaunch networkMessageLaunch;
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NetworkMessageLaunch networkMessageLaunch;
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if(receiveMessage(&networkMessageLaunch)) {
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if(receiveMessage(&networkMessageLaunch,networkMessageType)) {
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if(networkMessageLaunch.getMessageType() == nmtLaunch) {
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if(networkMessageLaunch.getMessageType() == nmtLaunch) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtLaunch\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtLaunch\n",__FILE__,__FUNCTION__,__LINE__);
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//printf("Got launch request from client joinGameInProgress = %d joinGameInProgress = %d!\n",joinGameInProgress,joinGameInProgress);
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//printf("Got launch request from client joinGameInProgress = %d joinGameInProgress = %d!\n",joinGameInProgress,joinGameInProgress);
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