diff --git a/data/glest_game b/data/glest_game index c5cffd71..f22554bc 160000 --- a/data/glest_game +++ b/data/glest_game @@ -1 +1 @@ -Subproject commit c5cffd71d650321c49046dba3607b7107ca3868a +Subproject commit f22554bcfa828545a8996e8f08a49c9f96848283 diff --git a/source/glest_game/network/connection_slot.cpp b/source/glest_game/network/connection_slot.cpp index 1a18a3a3..ed1717a8 100644 --- a/source/glest_game/network/connection_slot.cpp +++ b/source/glest_game/network/connection_slot.cpp @@ -992,7 +992,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) { } NetworkMessageLaunch networkMessageLaunch; - if(receiveMessage(&networkMessageLaunch)) { + if(receiveMessage(&networkMessageLaunch,networkMessageType)) { if(networkMessageLaunch.getMessageType() == nmtLaunch) { if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtLaunch\n",__FILE__,__FUNCTION__,__LINE__); //printf("Got launch request from client joinGameInProgress = %d joinGameInProgress = %d!\n",joinGameInProgress,joinGameInProgress);