MegaGlest/source/glest_game/types/tech_tree.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "tech_tree.h"
#include <cassert>
#include "util.h"
#include "resource.h"
#include "faction_type.h"
#include "logger.h"
#include "xml_parser.h"
#include "platform_util.h"
#include "game_util.h"
#include "window.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// =====================================================
// class TechTree
// =====================================================
Checksum TechTree::loadTech(const vector<string> pathList, const string &techName, set<string> &factions, Checksum* checksum) {
Checksum techtreeChecksum;
for(int idx = 0; idx < pathList.size(); idx++) {
string path = pathList[idx] + "/" + techName;
if(isdir(path.c_str()) == true) {
load(path, factions, checksum, &techtreeChecksum);
break;
}
}
return techtreeChecksum;
}
void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum, Checksum *techtreeChecksum) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
string str;
vector<string> filenames;
string name= lastDir(dir);
Logger::getInstance().add("TechTree: "+ formatString(name), true);
//load resources
str= dir+"/resources/*.";
try{
findAll(str, filenames);
resourceTypes.resize(filenames.size());
for(int i=0; i<filenames.size(); ++i){
str=dir+"/resources/"+filenames[i];
resourceTypes[i].load(str, checksum, &checksumValue);
Window::handleEvent();
SDL_PumpEvents();
}
// Cleanup pixmap memory
for(int i=0; i<filenames.size(); ++i) {
resourceTypes[i].deletePixels();
}
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading Resource Types: "+ dir + "\n" + e.what());
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
//load tech tree xml info
try{
XmlTree xmlTree;
string path= dir+"/"+lastDir(dir)+".xml";
checksum->addFile(path);
checksumValue.addFile(path);
xmlTree.load(path);
const XmlNode *techTreeNode= xmlTree.getRootNode();
//attack types
const XmlNode *attackTypesNode= techTreeNode->getChild("attack-types");
attackTypes.resize(attackTypesNode->getChildCount());
for(int i=0; i<attackTypes.size(); ++i){
const XmlNode *attackTypeNode= attackTypesNode->getChild("attack-type", i);
attackTypes[i].setName(attackTypeNode->getAttribute("name")->getRestrictedValue());
attackTypes[i].setId(i);
Window::handleEvent();
SDL_PumpEvents();
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
//SDL_PumpEvents();
//armor types
const XmlNode *armorTypesNode= techTreeNode->getChild("armor-types");
armorTypes.resize(armorTypesNode->getChildCount());
for(int i=0; i<armorTypes.size(); ++i){
const XmlNode *armorTypeNode= armorTypesNode->getChild("armor-type", i);
armorTypes[i].setName(armorTypeNode->getAttribute("name")->getRestrictedValue());
armorTypes[i].setId(i);
Window::handleEvent();
SDL_PumpEvents();
}
//damage multipliers
damageMultiplierTable.init(attackTypes.size(), armorTypes.size());
const XmlNode *damageMultipliersNode= techTreeNode->getChild("damage-multipliers");
for(int i=0; i<damageMultipliersNode->getChildCount(); ++i){
const XmlNode *damageMultiplierNode= damageMultipliersNode->getChild("damage-multiplier", i);
const AttackType *attackType= getAttackType(damageMultiplierNode->getAttribute("attack")->getRestrictedValue());
const ArmorType *armorType= getArmorType(damageMultiplierNode->getAttribute("armor")->getRestrictedValue());
float multiplier= damageMultiplierNode->getAttribute("value")->getFloatValue();
damageMultiplierTable.setDamageMultiplier(attackType, armorType, multiplier);
Window::handleEvent();
SDL_PumpEvents();
}
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading Tech Tree: "+ dir + "\n" + e.what());
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
//SDL_PumpEvents();
//load factions
str = dir + "/factions/*.";
try{
factionTypes.resize(factions.size());
int i=0;
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
string factionName = *it;
char szBuf[1024]="";
sprintf(szBuf,"%s %s [%d / %d] - %s",Lang::getInstance().get("Loading").c_str(),Lang::getInstance().get("Faction").c_str(),i+1,(int)factions.size(),factionName.c_str());
Logger &logger= Logger::getInstance();
2011-01-09 11:03:33 +01:00
logger.setState(szBuf);
logger.setProgress((int)((((double)i) / (double)factions.size()) * 100.0));
str=dir+"/factions/" + factionName;
factionTypes[i++].load(str, this, checksum,&checksumValue);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
}
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading Faction Types: "+ dir + "\n" + e.what());
}
if(techtreeChecksum != NULL) {
*techtreeChecksum = checksumValue;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
TechTree::~TechTree() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Logger::getInstance().add("Tech tree", true);
}
std::vector<std::string> TechTree::validateFactionTypes() {
std::vector<std::string> results;
for (int i = 0; i < factionTypes.size(); ++i) {
std::vector<std::string> factionResults = factionTypes[i].validateFactionType();
results.insert(results.end(), factionResults.begin(), factionResults.end());
factionResults = factionTypes[i].validateFactionTypeUpgradeTypes();
results.insert(results.end(), factionResults.begin(), factionResults.end());
}
return results;
}
std::vector<std::string> TechTree::validateResourceTypes() {
std::vector<std::string> results;
for (int i = 0; i < factionTypes.size(); ++i) {
std::vector<std::string> factionResults = factionTypes[i].validateFactionTypeResourceTypes(resourceTypes);
results.insert(results.end(), factionResults.begin(), factionResults.end());
}
return results;
}
// ==================== get ====================
FactionType *TechTree::getTypeByName(const string &name) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
for(int i=0; i < factionTypes.size(); ++i) {
if(factionTypes[i].getName() == name) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return &factionTypes[i];
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
throw runtime_error("Faction not found: "+name);
}
const FactionType *TechTree::getType(const string &name) const {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
for(int i=0; i < factionTypes.size(); ++i) {
if(factionTypes[i].getName() == name) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return &factionTypes[i];
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
throw runtime_error("Faction not found: "+name);
}
const ResourceType *TechTree::getTechResourceType(int i) const{
for(int j=0; j < getResourceTypeCount(); ++j){
const ResourceType *rt= getResourceType(j);
assert(rt != NULL);
if(rt == NULL) {
throw runtime_error("rt == NULL");
}
if(rt->getResourceNumber() == i && rt->getClass() == rcTech)
return getResourceType(j);
}
return getFirstTechResourceType();
}
const ResourceType *TechTree::getFirstTechResourceType() const{
for(int i=0; i<getResourceTypeCount(); ++i){
const ResourceType *rt= getResourceType(i);
assert(rt != NULL);
if(rt->getResourceNumber()==1 && rt->getClass()==rcTech)
return getResourceType(i);
}
throw runtime_error("This tech tree has not tech resources, one at least is required");
}
const ResourceType *TechTree::getResourceType(const string &name) const{
for(int i=0; i<resourceTypes.size(); ++i){
if(resourceTypes[i].getName()==name){
return &resourceTypes[i];
}
}
throw runtime_error("Resource Type not found: "+name);
}
const ArmorType *TechTree::getArmorType(const string &name) const{
for(int i=0; i<armorTypes.size(); ++i){
if(armorTypes[i].getName()==name){
return &armorTypes[i];
}
}
throw runtime_error("Armor Type not found: "+name);
}
const AttackType *TechTree::getAttackType(const string &name) const{
for(int i=0; i<attackTypes.size(); ++i){
if(attackTypes[i].getName()==name){
return &attackTypes[i];
}
}
throw runtime_error("Attack Type not found: "+name);
}
float TechTree::getDamageMultiplier(const AttackType *att, const ArmorType *art) const{
return damageMultiplierTable.getDamageMultiplier(att, art);
}
}}//end namespace