MegaGlest/source/glest_game/game/console.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "console.h"
#include "lang.h"
#include "config.h"
#include "program.h"
#include "game_constants.h"
#include "sound_renderer.h"
#include "core_data.h"
#include <stdexcept>
#include "leak_dumper.h"
using namespace std;
namespace Glest{ namespace Game{
// =====================================================
// class Console
// =====================================================
Console::Console() {
//config
maxLines = Config::getInstance().getInt("ConsoleMaxLines");
maxStoredLines = Config::getInstance().getInt("ConsoleMaxLinesStored");
timeout = Config::getInstance().getInt("ConsoleTimeout");
timeElapsed = 0.0f;
}
void Console::addStdMessage(const string &s) {
addLine(Lang::getInstance().get(s));
}
void Console::addLine(string line, bool playSound, int playerIndex) {
try {
if(playSound == true) {
SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
}
lines.insert(lines.begin(), StringTimePair(line, StringTimePairData(timeElapsed,playerIndex)));
if(lines.size() > maxLines) {
lines.pop_back();
}
storedLines.insert(storedLines.begin(), StringTimePair(line, StringTimePairData(timeElapsed,playerIndex)));
if(storedLines.size() > maxStoredLines) {
storedLines.pop_back();
}
}
catch(const exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw runtime_error(szBuf);
}
}
void Console::clearStoredLines() {
while(storedLines.empty() == false) {
storedLines.pop_back();
}
}
void Console::update() {
timeElapsed += 1.f / GameConstants::updateFps;
if(lines.empty() == false) {
if(lines.back().second.first < (timeElapsed - timeout)) {
lines.pop_back();
}
}
}
bool Console::isEmpty() {
return lines.empty();
}
}}//end namespace