MegaGlest/source/glest_game/ai/path_finder.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "path_finder.h"
#include <algorithm>
#include <cassert>
#include "config.h"
#include "map.h"
#include "unit.h"
#include "unit_type.h"
#include "platform_common.h"
#include "command.h"
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Graphics;
using namespace Shared::Util;
using namespace Shared::PlatformCommon;
namespace Glest{ namespace Game{
// =====================================================
// class PathFinder
// =====================================================
// ===================== PUBLIC ========================
const int PathFinder::maxFreeSearchRadius= 10;
//const int PathFinder::pathFindNodesMax= 400;
const int PathFinder::pathFindNodesMax= 500;
//const int PathFinder::pathFindRefresh= 10;
const int PathFinder::pathFindRefresh= 5;
PathFinder::PathFinder() {
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//nodePool= NULL;
nodePool.clear();
map=NULL;
}
PathFinder::PathFinder(const Map *map) {
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//nodePool= NULL;
nodePool.clear();
map=NULL;
init(map);
}
void PathFinder::init(const Map *map) {
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//if(nodePool != NULL) {
// delete [] nodePool;
// nodePool = NULL;
//}
//nodePool= new Node[pathFindNodesMax];
nodePool.resize(pathFindNodesMax);
this->map= map;
}
PathFinder::~PathFinder(){
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//delete [] nodePool;
//nodePool = NULL;
nodePool.clear();
map=NULL;
}
TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStuck) {
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if(map == NULL) {
throw runtime_error("map == NULL");
}
//route cache
UnitPathInterface *path= unit->getPath();
if(finalPos == unit->getPos()) {
//if arrived
unit->setCurrSkill(scStop);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
string commandDesc = "none";
Command *command= unit->getCurrCommand();
if(command != NULL && command->getCommandType() != NULL) {
commandDesc = command->getCommandType()->toString();
}
char szBuf[1024]="";
sprintf(szBuf,"State: arrived#1 at pos: %s, command [%s]",finalPos.getString().c_str(),commandDesc.c_str());
unit->setCurrentUnitTitle(szBuf);
}
return tsArrived;
}
else {
if(path->isEmpty() == false) {
if(dynamic_cast<UnitPathBasic *>(path) != NULL) {
//route cache
UnitPathBasic *basicPath = dynamic_cast<UnitPathBasic *>(path);
Vec2i pos= basicPath->pop();
if(map->canMove(unit, unit->getPos(), pos)) {
unit->setTargetPos(pos);
return tsMoving;
}
}
else if(dynamic_cast<UnitPath *>(path) != NULL) {
UnitPath *advPath = dynamic_cast<UnitPath *>(path);
//route cache
Vec2i pos= advPath->peek();
if(map->canMove(unit, unit->getPos(), pos)) {
advPath->pop();
unit->setTargetPos(pos);
return tsMoving;
}
}
else {
throw runtime_error("unsupported or missing path finder detected!");
}
}
}
//route cache miss
TravelState ts= aStar(unit, finalPos, false);
//post actions
switch(ts) {
case tsBlocked:
case tsArrived:
// The unit is stuck (not only blocked but unable to go anywhere for a while)
// We will try to bail out of the immediate area
if( ts == tsBlocked && unit->getInBailOutAttempt() == false &&
path->isStuck() == true) {
if(wasStuck != NULL) {
*wasStuck = true;
}
unit->setInBailOutAttempt(true);
// Try to bail out up to 20 cells away
for(int bailoutX = -20; bailoutX <= 20 && ts == tsBlocked; ++bailoutX) {
for(int bailoutY = -20; bailoutY <= 20 && ts == tsBlocked; ++bailoutY) {
const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
if(map->canMove(unit, unit->getPos(), newFinalPos)) {
ts= aStar(unit, newFinalPos, true);
/*
if(ts == tsMoving) {
unit->setInBailOutAttempt(false);
if(dynamic_cast<UnitPathBasic *>(path) != NULL) {
UnitPathBasic *basicPath = dynamic_cast<UnitPathBasic *>(path);
Vec2i pos= basicPath->pop();
if(map->canMove(unit, unit->getPos(), pos)) {
unit->setTargetPos(pos);
}
else {
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
else if(dynamic_cast<UnitPath *>(path) != NULL) {
UnitPath *advPath = dynamic_cast<UnitPath *>(path);
Vec2i pos= advPath->peek();
if(map->canMove(unit, unit->getPos(), pos)) {
advPath->pop();
unit->setTargetPos(pos);
}
else {
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
else {
throw runtime_error("unsupported or missing path finder detected!");
}
}
*/
//else if(ts == tsArrived) {
// ts = aStar(unit, finalPos, true);
// break;
//}
}
}
}
unit->setInBailOutAttempt(false);
//if(ts == tsArrived) {
// ts = tsBlocked;
//}
}
if(ts == tsArrived || ts == tsBlocked) {
unit->setCurrSkill(scStop);
}
break;
case tsMoving:
{
if(dynamic_cast<UnitPathBasic *>(path) != NULL) {
UnitPathBasic *basicPath = dynamic_cast<UnitPathBasic *>(path);
Vec2i pos= basicPath->pop();
if(map->canMove(unit, unit->getPos(), pos)) {
unit->setTargetPos(pos);
}
else {
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
else if(dynamic_cast<UnitPath *>(path) != NULL) {
UnitPath *advPath = dynamic_cast<UnitPath *>(path);
Vec2i pos= advPath->peek();
if(map->canMove(unit, unit->getPos(), pos)) {
advPath->pop();
unit->setTargetPos(pos);
}
else {
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
else {
throw runtime_error("unsupported or missing path finder detected!");
}
}
break;
}
return ts;
}
// ==================== PRIVATE ====================
//route a unit using A* algorithm
TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout) {
Chrono chrono;
chrono.start();
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if(map == NULL) {
throw runtime_error("map == NULL");
}
nodePoolCount= 0;
const Vec2i finalPos= computeNearestFreePos(unit, targetPos);
//if arrived
/*
if(finalPos == unit->getPos()) {
Command *command= unit->getCurrCommand();
if(command == NULL || command->getPos() != unit->getPos()) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
string commandDesc = "none";
Command *command= unit->getCurrCommand();
if(command != NULL && command->getCommandType() != NULL) {
commandDesc = command->getCommandType()->toString();
}
char szBuf[1024]="";
sprintf(szBuf,"State: arrived#2 at pos: %s, command [%s] inBailout = %d",targetPos.getString().c_str(),commandDesc.c_str(),inBailout);
unit->setCurrentUnitTitle(szBuf);
}
return tsArrived;
}
}
*/
//path find algorithm
//a) push starting pos into openNodes
Node *firstNode= newNode();
assert(firstNode != NULL);
if(firstNode == NULL) {
throw runtime_error("firstNode == NULL");
}
firstNode->next= NULL;
firstNode->prev= NULL;
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const Vec2i unitPos = unit->getPos();
firstNode->pos= unitPos;
firstNode->heuristic= heuristic(unitPos, finalPos);
firstNode->exploredCell= true;
openNodes.push_back(firstNode);
//b) loop
bool pathFound= true;
bool nodeLimitReached= false;
Node *node= NULL;
//if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
while(nodeLimitReached == false) {
//b1) is open nodes is empty => failed to find the path
if(openNodes.empty() == true) {
pathFound= false;
break;
}
//b2) get the minimum heuristic node
Nodes::iterator it = minHeuristic();
node= *it;
//b3) if minHeuristic is the finalNode, or the path is no more explored => path was found
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if(node->pos == finalPos || node->exploredCell == false) {
pathFound= true;
break;
}
//b4) move this node from closedNodes to openNodes
//add all succesors that are not in closedNodes or openNodes to openNodes
closedNodes.push_back(node);
openNodes.erase(it);
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
Vec2i sucPos= node->pos + Vec2i(i, j);
if(openPos(sucPos) == false && map->aproxCanMove(unit, node->pos, sucPos)) {
//if node is not open and canMove then generate another node
Node *sucNode= newNode();
if(sucNode != NULL) {
sucNode->pos= sucPos;
sucNode->heuristic= heuristic(sucNode->pos, finalPos);
sucNode->prev= node;
sucNode->next= NULL;
sucNode->exploredCell= map->getSurfaceCell(Map::toSurfCoords(sucPos))->isExplored(unit->getTeam());
openNodes.push_back(sucNode);
}
else {
nodeLimitReached= true;
}
}
}
}
}//while
if(chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld, openNodes.empty() = %d, pathFound = %d, nodeLimitReached = %d, unit = %s\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),openNodes.empty(),pathFound,nodeLimitReached,unit->getFullName().c_str());
Node *lastNode= node;
//if consumed all nodes find best node (to avoid strange behaviour)
if(nodeLimitReached == true) {
for(Nodes::iterator it= closedNodes.begin(); it != closedNodes.end(); ++it) {
if((*it)->heuristic < lastNode->heuristic) {
lastNode= *it;
}
}
}
//if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
//check results of path finding
TravelState ts = tsImpossible;
UnitPathInterface *path= unit->getPath();
if(pathFound == false || lastNode == firstNode) {
//blocked
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
string commandDesc = "none";
Command *command= unit->getCurrCommand();
if(command != NULL && command->getCommandType() != NULL) {
commandDesc = command->getCommandType()->toString();
}
std::pair<Vec2i,Chrono> lastHarvest = unit->getLastHarvestResourceTarget();
char szBuf[1024]="";
sprintf(szBuf,"State: blocked, cmd [%s] pos: [%s], dest pos: [%s], lastHarvest = [%s - %lld], reason A= %d, B= %d, C= %d, D= %d, E= %d, F = %d",commandDesc.c_str(),unit->getPos().getString().c_str(), targetPos.getString().c_str(),lastHarvest.first.getString().c_str(),lastHarvest.second.getMillis(), pathFound,(lastNode == firstNode),path->getBlockCount(), path->isBlocked(), nodeLimitReached,path->isStuck());
unit->setCurrentUnitTitle(szBuf);
}
ts= tsBlocked;
path->incBlockCount();
}
else {
//on the way
ts= tsMoving;
//build next pointers
Node *currNode= lastNode;
while(currNode->prev != NULL) {
currNode->prev->next= currNode;
currNode= currNode->prev;
}
//store path
path->clear();
currNode= firstNode;
for(int i=0; currNode->next != NULL && i < pathFindRefresh; currNode= currNode->next, i++) {
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path->add(currNode->next->pos);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
string commandDesc = "none";
Command *command= unit->getCurrCommand();
if(command != NULL && command->getCommandType() != NULL) {
commandDesc = command->getCommandType()->toString();
}
char szBuf[1024]="";
sprintf(szBuf,"State: moving, cmd [%s] pos: %s dest pos: %s, Queue= %d",commandDesc.c_str(),unit->getPos().getString().c_str(), targetPos.getString().c_str(),path->getQueueCount());
unit->setCurrentUnitTitle(szBuf);
}
}
if(chrono.getMillis() > 2) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
//clean nodes
openNodes.clear();
closedNodes.clear();
return ts;
}
PathFinder::Node *PathFinder::newNode() {
if(nodePoolCount < pathFindNodesMax) {
Node *node= &nodePool[nodePoolCount];
nodePoolCount++;
return node;
}
return NULL;
}
Vec2i PathFinder::computeNearestFreePos(const Unit *unit, const Vec2i &finalPos) {
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if(map == NULL) {
throw runtime_error("map == NULL");
}
//unit data
int size= unit->getType()->getSize();
Field field= unit->getCurrField();
int teamIndex= unit->getTeam();
//if finalPos is free return it
if(map->isAproxFreeCells(finalPos, size, field, teamIndex)) {
return finalPos;
}
//find nearest pos
Vec2i unitPos= unit->getPos();
Vec2i nearestPos= unitPos;
float nearestDist= unitPos.dist(finalPos);
for(int i= -maxFreeSearchRadius; i <= maxFreeSearchRadius; ++i) {
for(int j= -maxFreeSearchRadius; j <= maxFreeSearchRadius; ++j) {
Vec2i currPos= finalPos + Vec2i(i, j);
if(map->isAproxFreeCells(currPos, size, field, teamIndex)) {
float dist= currPos.dist(finalPos);
//if nearer from finalPos
if(dist < nearestDist){
nearestPos= currPos;
nearestDist= dist;
}
//if the distance is the same compare distance to unit
else if(dist == nearestDist){
if(currPos.dist(unitPos) < nearestPos.dist(unitPos)) {
nearestPos= currPos;
}
}
}
}
}
return nearestPos;
}
float PathFinder::heuristic(const Vec2i &pos, const Vec2i &finalPos) {
return pos.dist(finalPos);
}
//returns an iterator to the lowest heuristic node
PathFinder::Nodes::iterator PathFinder::minHeuristic() {
assert(openNodes.empty() == false);
if(openNodes.empty() == true) {
throw runtime_error("openNodes.empty() == true");
}
Nodes::iterator minNodeIt = openNodes.begin();
for(Nodes::iterator it= openNodes.begin(); it != openNodes.end(); ++it) {
if((*it)->heuristic < (*minNodeIt)->heuristic){
minNodeIt= it;
}
}
return minNodeIt;
}
bool PathFinder::openPos(const Vec2i &sucPos) {
for(Nodes::reverse_iterator it= closedNodes.rbegin(); it != closedNodes.rend(); ++it) {
if(sucPos == (*it)->pos) {
return true;
}
}
//use reverse iterator to find a node faster
for(Nodes::reverse_iterator it= openNodes.rbegin(); it != openNodes.rend(); ++it) {
if(sucPos == (*it)->pos) {
return true;
}
}
return false;
}
}} //end namespace