36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "tileset_model_type.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class TilesetModelType
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// =====================================================
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TilesetModelType::~TilesetModelType(){
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while(!(particleTypes.empty())){
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delete particleTypes.back();
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particleTypes.pop_back();
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}
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//Logger::getInstance().add("ObjectType", true);
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}
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void TilesetModelType::addParticleSystem(ObjectParticleSystemType *particleSystem){
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particleTypes.push_back(particleSystem);
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}
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}}//end namespace
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