MegaGlest/source/glest_game/types
Mark Vejvoda aa677cfc97 - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
..
command_type.cpp - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
command_type.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
faction_type.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
object_type.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object_type.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource_type.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
resource_type.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
skill_type.cpp - for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating): 2011-06-25 21:40:27 +00:00
skill_type.h - for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating): 2011-06-25 21:40:27 +00:00
tech_tree.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
tech_tree.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
tileset_model_type.cpp forgot to checkin 2011-06-23 21:14:00 +00:00
tileset_model_type.h - updated win32 project files with newly added files 2011-06-23 22:05:48 +00:00
unit_type.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
unit_type.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
upgrade_type.cpp - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
upgrade_type.h - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00