43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "network_types.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class NetworkCommand
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// =====================================================
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NetworkCommand::NetworkCommand(int networkCommandType, int unitId, int commandTypeId, const Vec2i &pos, int unitTypeId, int targetId){
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this->networkCommandType= networkCommandType;
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this->unitId= unitId;
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this->commandTypeId= commandTypeId;
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this->positionX= pos.x;
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this->positionY= pos.y;
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this->unitTypeId= unitTypeId;
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this->targetId= targetId;
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}
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NetworkCommand::NetworkCommand(int networkCommandType, NetworkCommandSubType ncstType, int unitId, int value1, int value2) {
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this->networkCommandType= networkCommandType;
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this->unitId= unitId;
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this->commandTypeId= ncstType;
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this->positionX= -1;
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this->positionY= -1;
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this->unitTypeId= value1;
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this->targetId= value2;
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}
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}}//end namespace
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