Update minetest_client.md docs

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rubenwardy 2021-02-03 18:30:21 +00:00
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@ -47,7 +47,7 @@ Tokens can be attained by visiting [Settings > API Tokens](/user/tokens/).
* `name`: Technical name (needs permission if already approved). * `name`: Technical name (needs permission if already approved).
* `short_description` * `short_description`
* `tags`: List of tag names, see [misc](#misc). * `tags`: List of tag names, see [misc](#misc).
* `content_Warnings`: List of content warning names, see [misc](#misc). * `content_warnings`: List of content warning names, see [misc](#misc).
* `license`: A license name. * `license`: A license name.
* `media_license`: A license name. * `media_license`: A license name.
* `long_description`: Long markdown description. * `long_description`: Long markdown description.

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@ -58,6 +58,47 @@ This supports redirects.
The client will edit the .conf of the installed content to add `author`, `name`, and `release` to The client will edit the .conf of the installed content to add `author`, `name`, and `release` to
track the installed release to detect updates in the future. track the installed release to detect updates in the future.
## Resolving Dependencies
### Short version
Minetest uses `/api/packages/<author>/<name>/dependencies/?only_hard=1` to find out the hard
dependencies for a package.
Then, it resolves each dependency recursively.
Say you're resolving for `basic_materials`, then it will attempt to find the mod in this order:
1. It first checks installed mods in the game and mods folder (ie: `mods/basic_materials/`)
2. Then it looks on ContentDB for exact name matches (ie: `VanessaE/basic_materials`)
3. Then it looks on ContentDB for modpacks which contain (=provides) the modname
(ie: `VanessaE/dreambuilder`)
### Long version
When installing a package, an API request is made to ContentDB to find out the dependencies.
If there are no dependencies, then the mod is installed straight away.
If there are dependencies, it will resolve them and show a dialog with a list of mods to install.
Resolving works like this:
1. Fetch dependencies for the package from ContentDB's API
2. For each hard dependency:
1. Check current game, exit if dep found
2. Check installed mods, exit if found
3. Check available mods from ContentDB:
1. Choose a package to install. Prefer higher scores and exact base name matches
(rather than modpacks).
2. Resolve dependencies for this package - ie, goto 1.
The ContentDB API is a dictionary of packages to dependencies.
The dictionary will allow ContentDB to prefetch dependencies without any client changes.
For example, say you request the dependencies for Mobs Monster.
It's pretty likely that the next request you'll make is for Mobs Redo, and so ContentDB can prevent
the need for another request by including the dependency information for Mobs Redo in the
response for Mobs Monster.
## View in browser ## View in browser
The client will open the package in a browser by constructing the following URL The client will open the package in a browser by constructing the following URL