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gameserver/scripts/deploy_bzflag.sh

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#!/bin/bash
set -e
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if [ -e /etc/systemd/system/bzflag.service ]; then
systemctl stop bzflag
fi
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# Install BZFlag
mkdir -p ${TMPDIR:-/tmp}/bzflag-build
cd ${TMPDIR:-/tmp}/bzflag-build
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if [ -d bzflag ]; then
rm -rf bzflag
fi
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git clone --branch ${bzflag_version} https://github.com/BZFlag-Dev/bzflag.git
cd bzflag
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# Apply patch to reduce bzadmin CPU usage due to bug
patch -p1 <<EOF
diff --git a/src/bzadmin/ServerLink.cxx b/src/bzadmin/ServerLink.cxx
index 996f57680..4d70c9688 100644
--- a/src/bzadmin/ServerLink.cxx
+++ b/src/bzadmin/ServerLink.cxx
@@ -548,7 +548,7 @@ int ServerLink::read(uint16_t& code, uint16_t& len,
// block for specified period. default is no blocking (polling)
struct timeval timeout;
timeout.tv_sec = blockTime / 1000;
- timeout.tv_usec = blockTime - 1000 * timeout.tv_sec;
+ timeout.tv_usec = 1000 * (blockTime % 1000);
// only check server
fd_set read_set;
diff --git a/src/bzflag/ServerLink.cxx b/src/bzflag/ServerLink.cxx
index 7c1c707ed..ce8982afa 100644
--- a/src/bzflag/ServerLink.cxx
+++ b/src/bzflag/ServerLink.cxx
@@ -502,7 +502,7 @@ int ServerLink::fillTcpReadBuffer(int blockTime)
// block for specified period. default is no blocking (polling)
struct timeval timeout;
timeout.tv_sec = blockTime / 1000;
- timeout.tv_usec = blockTime - 1000 * timeout.tv_sec;
+ timeout.tv_usec = 1000 * (blockTime % 1000);
// only check server
fd_set read_set;
EOF
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./autogen.sh
./configure --disable-client --prefix=/opt/bzflag-${bzflag_version}
make
make install
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if ! [ -L /usr/games/bzfs ]; then
ln -s /opt/bzflag-${bzflag_version}/bin/bzfs /usr/games/
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fi
rm -rf ${TMPDIR:-/tmp}/bzflag-build
# Create SystemD unit
cat > /etc/systemd/system/bzflag.service <<EOF
[Unit]
Description=BZFlag server
After=network.target
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Requires=bzflag-monitor.service
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[Service]
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ExecStart=/usr/games/bzfs -ms 5 -j -t +r +f SW +f SB{2} +f GM +f ST{3} -d -d -d -passwd "${systempassword}"
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Restart=on-failure
User=${systemuser}
[Install]
WantedBy=multi-user.target
EOF
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# Create SystemD unit
cat > /etc/systemd/system/bzflag-monitor.service <<EOF
[Unit]
Description=BZFlag server monitor
After=bzflag.service
Requires=bzflag.service
[Service]
ExecStart=/usr/bin/console2web -p 62553 /usr/games/bzadmin admin@localhost -ui stdboth "/password ${systempassword}"
Restart=on-failure
User=${systemuser}
[Install]
WantedBy=multi-user.target
EOF
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systemctl daemon-reload
systemctl enable --now bzflag.service
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cat > /etc/nginx/gameserver.d/bzflag.conf <<EOF
location /bzflag {
proxy_pass http://localhost:62553/;
proxy_http_version 1.1;
proxy_set_header Upgrade \$http_upgrade;
proxy_set_header Connection "Upgrade";
proxy_set_header Host \$host;
}
EOF
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# Add firewall rules
firewall-cmd --zone=public --add-port=5154/tcp --permanent
firewall-cmd --zone=public --add-port=5154-5200/udp --permanent