This will download all the game servers, install them, configure them, and start them up. It should take less than an hour for all game servers to be up and running.
If you don't have a domainname, just use the IP address.
It also retrieves a certificate for Let's Encrypt for the web interface. If you don't want the certificate, you can also specify `NOSSL=1`. This will also convert all internal links to http, meaning that if you add a certificate later things will break due to modern browser not allowing mixed http/https content.
There is also support for generating just the website without the game server which is useful if you want to host the website somewhere else while your main server is down.
The webpage will display "OFFLINE" and not attempt to show the server stats.
The password for the admin panel as well as for game servers that support admin password is stored in `/etc/gameserverpassword`. The username for the admin panel is just `onfoss`.
The website is generated using Jekyll which uses a \_config.yml that is generated by the deploy script. You can apply your own custom colour palette by adding a new theme in website/\_sass. Name your new theme as HOSTEDBYNAME.scss and then edit website/assets/css/main.scss to add your theme to the available_themes.
Additionally, there is a YAML file called events.yml in the \_data directory where events are stored. The formatting is:
Each game must have a title and it optionally can have a time as well. The optional field extras lists games that were played as part of a bigger category, in this example the free play section.
Finally, you can also specify tournament which will make this game appear in the tournament page.
## Repository
The main version of this git repository is on [git.libregaming.org](https://git.libregaming.org/DeathByDenim/gameserver). There is a mirror on [Github](https://github.com/DeathByDenim/gameserver)