extends Area # Declare member variables here. Examples: # var a = 2 # var b = "text" var player # Called when the node enters the scene tree for the first time. func _ready(): player = get_node(@"../../../Player") func _physics_process(delta): rotate_y(delta) if(overlaps_body(player)): player.addAntiDepressant() queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass