135 lines
3.9 KiB
XML
135 lines
3.9 KiB
XML
<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="4"/>
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<ai-build-size value="4"/>
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<burn-height value="6" />
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<target-height value="7" />
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<max-hp value="300" regeneration="0"/>
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<max-ep value="0"/>
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<armor value="20"/>
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<armor-type value="wood"/>
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<sight value="16"/>
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<time value="140"/>
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<multi-selection value="false"/>
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<cellmap value="false"/>
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<levels/>
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<fields>
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<field value="land"/>
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</fields>
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<properties>
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<property value="burnable"/>
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</properties>
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<light enabled="false"/>
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<rotationAllowed value="false" />
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<unit-requirements>
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<unit name="blacksmith"/>
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</unit-requirements>
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<upgrade-requirements>
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<upgrade name="advanced_architecture"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="250"/>
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<resource name="wood" amount="250"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/defense_tower.bmp"/>
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="300"/>
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<anim-speed value="100"/>
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<animation path="models/defense_tower.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="be_built"/>
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<name value="be_built_skill"/>
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<ep-cost value="0"/>
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<speed value="300"/>
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<anim-speed value="300"/>
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<animation path="models/defense_tower_construction.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="80"/>
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<anim-speed value="90"/>
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<animation path="models/defense_tower.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack2.wav"/>
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</sound>
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<attack-strenght value="120"/>
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<attack-var value="50"/>
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<attack-range value="12"/>
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<attack-type value="piercing"/>
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<attack-start-time value="0.3"/>
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<attack-fields>
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<field value="land"/>
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<field value="air"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
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</sound>
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</projectile>
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<splash value="false"/>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="300"/>
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<anim-speed value="300"/>
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<animation path="../castle/destruction_models/defense_tower_destruction.g3d"/>
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<particles value="true">
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<particle-file path="smoke_particles.xml"/>
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<particle-file path="glow_particles.xml"/>
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</particles>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="attack_off"/>
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<image path="images/defense_tower_attack_off.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="attack_on"/>
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<image path="images/defense_tower_attack_on.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<attack-skill value="attack_skill"/>
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<stop-skill value="stop_skill"/>
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</command>
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</commands>
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</unit>
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