propack/factions/tech/units/defense_tower/defense_tower.xml

135 lines
3.9 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="4"/>
<ai-build-size value="4"/>
<burn-height value="6" />
<target-height value="7" />
<max-hp value="300" regeneration="0"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="wood"/>
<sight value="16"/>
<time value="140"/>
<multi-selection value="false"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false"/>
<rotationAllowed value="false" />
<unit-requirements>
<unit name="blacksmith"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="advanced_architecture"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="wood" amount="250"/>
</resource-requirements>
<resources-stored/>
<image path="images/defense_tower.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="100"/>
<animation path="models/defense_tower.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="be_built"/>
<name value="be_built_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="300"/>
<animation path="models/defense_tower_construction.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="80"/>
<anim-speed value="90"/>
<animation path="models/defense_tower.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack2.wav"/>
</sound>
<attack-strenght value="120"/>
<attack-var value="50"/>
<attack-range value="12"/>
<attack-type value="piercing"/>
<attack-start-time value="0.3"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
</sound>
</projectile>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="300"/>
<animation path="../castle/destruction_models/defense_tower_destruction.g3d"/>
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="attack_off"/>
<image path="images/defense_tower_attack_off.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="attack_on"/>
<image path="images/defense_tower_attack_on.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<attack-skill value="attack_skill"/>
<stop-skill value="stop_skill"/>
</command>
</commands>
</unit>