propack/factions/tech/units/castle/castle.xml

115 lines
3.4 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="5" />
<height value="2" />
<max-hp value="1500" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="15" />
<time value="71" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="true">
<row value="11011"/>
<row value="00011"/>
<row value="11000"/>
<row value="11011"/>
<row value="01010"/>
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
<rotationAllowed value="false" />
<unit-requirements/>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="300" />
<resource name="stone" amount="100" />
<resource name="wood" amount="150" />
</resource-requirements>
<resources-stored>
<resource name= "gold" amount="2000"/>
<resource name= "wood" amount="1200"/>
<resource name= "stone" amount="1500"/>
<resource name= "food" amount="150"/>
</resources-stored>
<image path="images/castle.bmp" />
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="100" />
<animation path="models/castle.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="construction_models/castle_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce" />
<name value="produce_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/castle.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="destruction_models/castle_destruction.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
</sound>
<shake enabled="true" intensity="1000" duration="120" start-time="0.0">
<self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
<team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
<enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
</shake>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_worker" />
<image path="../worker/images/worker.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="worker"/>
</command>
</commands>
</unit>