propack/factions/tech/units/blacksmith/blacksmith.xml

146 lines
4.3 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="4" />
<height value="2" />
<ai-build-size value="5"/>
<max-hp value="850" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>
<sight value="12" />
<time value="30" />
<multi-selection value="false" />
<cellmap value="true">
<row value="1011"/>
<row value="1011"/>
<row value="0000"/>
<row value="1110"/>
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="castle" />
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100" />
<resource name="wood" amount="150" />
</resource-requirements>
<resources-stored>
<resource name="wood" amount="200" />
</resources-stored>
<image path="images/blacksmith.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/blacksmith_construction.g3d" />
<sound enabled="false" />
<type value="be_built" />
</skill>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="50" />
<animation path="models/blacksmith.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
</particles>
<sound enabled="false" />
</skill>
<skill>
<type value="upgrade" />
<name value="upgrade_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="150" />
<animation path="models/blacksmith_upgrading.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="fire_particles1.xml"/>
<particle-file path="fire_particles2.xml"/>
</particles>
<sound enabled="true" start-time="0.3">
<sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
</sound>
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../castle/destruction_models/blacksmith_destruction.g3d" />
<particles value="true">
<particle-file path="smoke_particles_2.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall1.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="upgrade"/>
<name value="upgrade_blade_weapons" />
<image path="../../upgrades/blade_weapons/images/blade.bmp" />
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="blade_weapons"/>
</command>
<command>
<type value="upgrade"/>
<name value="upgrade_piercing_weapons" />
<image path="../../upgrades/piercing_weapons/images/piercing.bmp" />
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="piercing_weapons"/>
</command>
<command>
<type value="upgrade"/>
<name value="upgrade_shield" />
<image path="../../upgrades/shield_level_1/images/shield1.bmp" />
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="shield_level_1"/>
</command>
<command>
<type value="upgrade"/>
<name value="upgrade_shield" />
<image path="../../upgrades/shield_level_2/images/shield2.bmp" />
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="shield_level_2"/>
</command>
</commands>
</unit>