propack/factions/tech/units/barracks/barracks.xml

152 lines
4.2 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="4" />
<height value="2" />
<ai-build-size value="6"/>
<max-hp value="1000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="6" />
<time value="50" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="true">
<row value="1011"/>
<row value="0000"/>
<row value="1011"/>
<row value="1011"/>
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<rotationAllowed value="false" />
<unit-requirements>
<unit name="castle" />
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100" />
<resource name="stone" amount="150" />
<resource name="wood" amount="50" />
</resource-requirements>
<resources-stored />
<image path="images/barracks.bmp" />
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="true" image-path="images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="50" />
<anim-speed value="100" />
<animation path="models/barracks.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../castle/construction_models/barracks_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="upgrade"/>
<name value="upgrade_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/barracks.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce"/>
<name value="produce_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/barracks.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../castle/destruction_models/barracks_destruction.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_swordman" />
<image path="../swordman/images/swordman.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="swordman"/>
</command>
<command>
<type value="produce"/>
<name value="produce_archer" />
<image path="../archer/images/archer.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="archer"/>
</command>
<command>
<type value="produce"/>
<name value="produce_guard" />
<image path="../guard/images/guard.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="guard"/>
</command>
<command>
<type value="produce"/>
<name value="produce_horseman" />
<image path="../horseman/images/horseman.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="horseman"/>
</command>
<command>
<type value="upgrade"/>
<name value="create_training_field"/>
<image path="../../upgrades/training_field/images/training_field.bmp" />
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="training_field"/>
</command>
</commands>
</unit>