propack/factions/tech/units/aerodrome/aerodrome.xml

138 lines
4.3 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="4" />
<height value="4" />
<ai-build-size value="5"/>
<max-hp value="1250" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>
<sight value="5" />
<time value="120" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="true">
<row value="1011"/>
<row value="1011"/>
<row value="0000"/>
<row value="1011"/>
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="castle" />
<unit name="technodrome" />
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150" />
<resource name="wood" amount="100" />
</resource-requirements>
<resources-stored/>
<image path="images/aerodrome.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<name value="be_built_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="300"/>
<animation path="models/aerodrome_construction.g3d"/>
<sound enabled="false"/>
<type value="be_built"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="100"/>
<animation path="models/aerodrome.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="produce"/>
<name value="produce_ornithopter_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="200"/>
<animation path="models/aerodrome_ornithopter.g3d"/>
<sound enabled="true" start-time="0.2">
<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
</sound>
</skill>
<skill>
<type value="produce"/>
<name value="produce_airship_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="200"/>
<animation path="models/aerodrome_airship.g3d"/>
<sound enabled="true" start-time="0.2">
<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
</sound>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300"/>
<anim-speed value="300" />
<animation path="../castle/destruction_models/technodrome_destruction.g3d"/>
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_ornithopter"/>
<image path="../ornithopter/images/ornithopter.bmp"/>
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_ornithopter_skill"/>
<produced-unit name="ornithopter"/>
</command>
<command>
<type value="produce"/>
<name value="produce_airship"/>
<image path="../airship/images/airship.bmp"/>
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_airship_skill"/>
<produced-unit name="airship"/>
</command>
</commands>
</unit>