propack/factions/tech/units/horseman/horseman.xml

196 lines
6.4 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="2"/>
<max-hp value="1400" regeneration="2"/>
<max-ep value="0"/>
<armor value="30"/>
<armor-type value="leather"/>
<sight value="10"/>
<time value="120"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="elite" kills="6"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="blacksmith"/>
<unit name="farm"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="stables"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="100"/>
<resource name="gold" amount="250"/>
<resource name="food" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/horseman.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/horseman_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select4.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select7.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select8.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select9.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select10.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select11.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select12.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/horseman_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack7.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack8.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack9.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack10.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack11.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack12.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack13.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack14.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack15.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="50"/>
<animation path="models/horseman_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="749"/>
<anim-speed value="190"/>
<animation path="models/horseman_walking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
</sound>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/horseman_attacking.g3d"/>
<sound enabled="true" start-time="0.4">
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
</sound>
<attack-strenght value="215"/>
<attack-var value="25"/>
<attack-range value="3"/>
<attack-type value="piercing"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.8"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="50"/>
<animation path="models/horseman_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archer/images/tech_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archer/images/tech_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/horseman_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archer/images/tech_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements>
<upgrade name="training_field"/>
</upgrade-requirements>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>