propack/factions/magic/units/summoner/summoner.xml

263 lines
7.6 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="500" regeneration="4"/>
<max-ep value="500" regeneration="5"/>
<armor value="0"/>
<armor-type value="leather"/>
<sight value="10"/>
<time value="80"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="summoner_guild"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/summoner.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/summoner_select2.wav"/>
<sound path="sounds/summoner_select3.wav"/>
<sound path="sounds/summoner_select5.wav"/>
<sound path="sounds/summoner_select6.wav"/>
<sound path="sounds/summoner_select7.wav"/>
<sound path="sounds/summoner_select10.wav"/>
<sound path="sounds/summoner_select11.wav"/>
<sound path="sounds/summoner_select14.wav"/>
<sound path="sounds/summoner_select15.wav"/>
<sound path="sounds/summoner_select16.wav"/>
<sound path="sounds/summoner_select17.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/summoner_ack1.wav"/>
<sound path="sounds/summoner_ack2.wav"/>
<sound path="sounds/summoner_ack3.wav"/>
<sound path="sounds/summoner_ack4.wav"/>
<sound path="sounds/summoner_ack5.wav"/>
<sound path="sounds/summoner_ack6.wav"/>
<sound path="sounds/summoner_ack7.wav"/>
<sound path="sounds/summoner_ack8.wav"/>
<sound path="sounds/summoner_ack9.wav"/>
<sound path="sounds/summoner_ack10.wav"/>
<sound path="sounds/summoner_ack11.wav"/>
<sound path="sounds/summoner_ack12.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/summoner_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="180"/>
<anim-speed value="144"/>
<animation path="models/summoner_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="produce"/>
<name value="summon_skill"/>
<ep-cost value="0"/>
<speed value="150"/>
<anim-speed value="80"/>
<animation path="models/summoner_producing.g3d"/>
<sound enabled="true" start-time="0.3">
<sound-file path="$COMMONDATAPATH/sounds/summoner_summon1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_summon2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_summon3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_summon4.wav"/>
</sound>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="80"/>
<speed value="60"/>
<anim-speed value="60"/>
<animation path="models/summoner_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack6.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack7.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack8.wav"/>
</sound>
<attack-strenght value="170"/>
<attack-var value="50"/>
<attack-range value="8"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.5"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="1"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="80"/>
<anim-speed value="80"/>
<animation path="models/summoner_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/summoner_die1.wav"/>
<sound-file path="sounds/summoner_die2.wav"/>
<sound-file path="sounds/summoner_die3.wav"/>
<sound-file path="sounds/summoner_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/summoner_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="250"/>
<anim-speed value="80"/>
<animation path="models/summoner_producing.g3d"/>
<sound enabled="false"/>
</skill>
</skills>
<commands>
<command>
<type value= "stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value= "move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value= "attack"/>
<name value="flare"/>
<image path="images/summoner_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="produce"/>
<name value="summon_daemon" />
<image path="images/summoner_daemon.bmp"/>
<unit-requirements />
<upgrade-requirements />
<produce-skill value="summon_skill"/>
<produced-unit name="daemon"/>
</command>
<command>
<type value="produce"/>
<name value="summon_ghost_armor" />
<image path="images/summoner_armor.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<produce-skill value="summon_skill"/>
<produced-unit name="ghost_armor"/>
</command>
<command>
<type value="produce"/>
<name value="summon_dragon" />
<image path="images/summoner_dragon.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<produce-skill value="summon_skill"/>
<produced-unit name="dragon"/>
</command>
<command>
<type value="morph"/>
<name value="summon_wingless_dragon"/>
<image path="../dragon_rider/images/drake_rider.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "dragon_rider"/>
<discount value="0"/>
</command>
</commands>
</unit>