propack/factions/magic/units/power_golem/power_golem.xml

176 lines
5.4 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="2"/>
<max-hp value="2000" regeneration="3"/>
<max-ep value="0"/>
<armor value="45"/>
<armor-type value="stone"/>
<sight value="10"/>
<time value="20"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="ancient" kills="10"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
</unit-requirements>
<upgrade-requirements>
<upgrade name="golem_power"/>
</upgrade-requirements>
<resource-requirements>
<resource name="energy" amount="3"/>
</resource-requirements>
<resources-stored/>
<image path="images/golem.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/golem_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select4.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select7.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select8.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select9.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select10.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_select11.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/golem_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack7.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack8.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack9.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack10.wav"/>
<sound path="$COMMONDATAPATH/sounds/golem_ack11.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="50"/>
<animation path="models/golem_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="24"/>
<animation path="models/golem_walking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/golem_walk1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/golem_walk2.wav"/>
</sound>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="50"/>
<anim-speed value="60"/>
<animation path="models/golem_attacking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/golem_attack1.wav"/>
</sound>
<attack-strenght value="200"/>
<attack-var value="150"/>
<attack-range value="10"/>
<attack-type value="impact"/>
<attack-start-time value="0.4"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/golem_hit1.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="0"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="60"/>
<animation path="models/golem_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/golem_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/golem_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/golem_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="120"/>
<speed value="120"/>
<anim-speed value="300" />
<animation path="models/golem_construction.g3d" />
<sound enabled="false" />
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/golem_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>