propack/factions/magic/units/ghost_armor/ghost_armor.xml

166 lines
4.6 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="900" regeneration="2"/>
<max-ep value="0"/>
<armor value="30"/>
<armor-type value="metal"/>
<sight value="11"/>
<time value="75"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="ancient" kills="5"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements />
<upgrade-requirements>
<upgrade name="ancient_summoning"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/ghost_armor.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/ghost_armor_select1.wav"/>
<sound path="sounds/ghost_armor_select2.wav"/>
<sound path="sounds/ghost_armor_select3.wav"/>
<sound path="sounds/ghost_armor_select4.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/ghost_armor_ack1.wav"/>
<sound path="sounds/ghost_armor_ack2.wav"/>
<sound path="sounds/ghost_armor_ack3.wav"/>
<sound path="sounds/ghost_armor_ack4.wav"/>
<sound path="sounds/ghost_armor_ack5.wav"/>
<sound path="sounds/ghost_armor_ack6.wav"/>
<sound path="sounds/ghost_armor_ack7.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/ghost_armor_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="264"/>
<anim-speed value="198"/>
<animation path="models/ghost_armor_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/ghost_armor_attacking.g3d"/>
<sound enabled="true" start-time="0.4">
<sound-file path="sounds/ghost_armor_attack1.wav"/>
<sound-file path="sounds/ghost_armor_attack2.wav"/>
<sound-file path="sounds/ghost_armor_attack3.wav"/>
<sound-file path="sounds/ghost_armor_attack4.wav"/>
<sound-file path="sounds/ghost_armor_attack5.wav"/>
<sound-file path="sounds/ghost_armor_attack6.wav"/>
<sound-file path="sounds/ghost_armor_attack7.wav"/>
<sound-file path="sounds/ghost_armor_attack8.wav"/>
<sound-file path="sounds/ghost_armor_attack9.wav"/>
<sound-file path="sounds/ghost_armor_attack10.wav"/>
</sound>
<attack-strenght value="150"/>
<attack-var value="40"/>
<attack-range value="1"/>
<attack-type value="slashing"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="120"/>
<animation path="models/ghost_armor_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/ghost_armor_die1.wav"/>
<sound-file path="sounds/ghost_armor_die2.wav"/>
<sound-file path="sounds/ghost_armor_die3.wav"/>
<sound-file path="sounds/ghost_armor_die4.wav"/>
<sound-file path="sounds/ghost_armor_die5.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/ghost_armor_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>