propack/factions/magic/units/dragon_rider/dragon_rider.xml

246 lines
7.4 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="3"/>
<ai-build-size value="3"/>
<max-hp value="1300" regeneration="2"/>
<max-ep value="500" regeneration="5"/>
<armor value="50"/>
<armor-type value="organic"/>
<sight value="10"/>
<time value="120"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="expert" kills="5"/>
<level name="master" kills="10"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="library"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="wood" amount="25"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/drake_rider.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/dr_select1.wav"/>
<sound path="sounds/dr_select2.wav"/>
<sound path="sounds/dr_select3.wav"/>
<sound path="sounds/dr_select4.wav"/>
<sound path="../summoner/sounds/summoner_select2.wav"/>
<sound path="../summoner/sounds/summoner_select3.wav"/>
<sound path="../summoner/sounds/summoner_select5.wav"/>
<sound path="../summoner/sounds/summoner_select6.wav"/>
<sound path="../summoner/sounds/summoner_select7.wav"/>
<sound path="../summoner/sounds/summoner_select10.wav"/>
<sound path="../summoner/sounds/summoner_select11.wav"/>
<sound path="../summoner/sounds/summoner_select14.wav"/>
<sound path="../summoner/sounds/summoner_select15.wav"/>
<sound path="../summoner/sounds/summoner_select16.wav"/>
<sound path="../summoner/sounds/summoner_select17.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/dr_ack1.wav"/>
<sound path="sounds/dr_ack2.wav"/>
<sound path="sounds/dr_ack3.wav"/>
<sound path="sounds/dr_ack4.wav"/>
<sound path="../summoner/sounds/summoner_ack1.wav"/>
<sound path="../summoner/sounds/summoner_ack2.wav"/>
<sound path="../summoner/sounds/summoner_ack3.wav"/>
<sound path="../summoner/sounds/summoner_ack4.wav"/>
<sound path="../summoner/sounds/summoner_ack5.wav"/>
<sound path="../summoner/sounds/summoner_ack6.wav"/>
<sound path="../summoner/sounds/summoner_ack7.wav"/>
<sound path="../summoner/sounds/summoner_ack8.wav"/>
<sound path="../summoner/sounds/summoner_ack9.wav"/>
<sound path="../summoner/sounds/summoner_ack10.wav"/>
<sound path="../summoner/sounds/summoner_ack11.wav"/>
<sound path="../summoner/sounds/summoner_ack12.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="50"/>
<animation path="models/drake_rider_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="648"/>
<anim-speed value="113"/>
<animation path="models/drake_rider_walking.g3d"/>
<particles value="true">
<particle-file path="fire_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="sounds/dr_walk1.wav"/>
<sound-file path="sounds/dr_walk2.wav"/>
</sound>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="80"/>
<anim-speed value="80"/>
<animation path="models/drake_rider_attacking.g3d"/>
<sound enabled="true" start-time="0.2">
<sound-file path="sounds/dr_attack.wav"/>
</sound>
<attack-strenght value="185"/>
<attack-var value="50"/>
<attack-range value="4"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="0"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="attack"/>
<name value="attack_air_skill"/>
<ep-cost value="100"/>
<speed value="70"/>
<anim-speed value="70"/>
<animation path="models/drake_rider_attacking2.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_attack4.wav"/>
</sound>
<attack-strenght value="170"/>
<attack-var value="50"/>
<attack-range value="8"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.5"/>
<projectile value="true">
<particle value="true" path="particle_proj_air.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/summoner_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="1"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash_air.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="50"/>
<animation path="models/drake_rider_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/dr_die1.wav"/>
<sound-file path="sounds/dr_die2.wav"/>
<sound-file path="sounds/dr_die3.wav"/>
<sound-file path="sounds/dr_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="fire_breath"/>
<image path="images/fire_breath_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value= "attack"/>
<name value="flare"/>
<image path="images/flare_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_air_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>