propack/factions/magic/units/behemoth/behemoth.xml

147 lines
4.2 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="3"/>
<max-hp value="5000" regeneration="5"/>
<max-ep value="0" regeneration="0"/>
<armor value="50"/>
<armor-type value="organic"/>
<sight value="10"/>
<time value="70"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="ancient" kills="5"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="mage_tower"/>
<unit name="summoner"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="hell_gate"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/behemoth.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/behemoth_select1.wav"/>
<sound path="sounds/behemoth_select2.wav"/>
<sound path="sounds/behemoth_select3.wav"/>
<sound path="sounds/behemoth_select4.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/behemoth_ack1.wav"/>
<sound path="sounds/behemoth_ack2.wav"/>
<sound path="sounds/behemoth_ack3.wav"/>
<sound path="sounds/behemoth_ack4.wav"/>
<sound path="sounds/behemoth_ack5.wav"/>
<sound path="sounds/behemoth_ack6.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="50"/>
<animation path="models/behemoth_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="204"/>
<anim-speed value="78"/>
<animation path="models/behemoth_walking.g3d"/>
<sound enabled="true" start-time="0.4">
<sound-file path="sounds/behemoth_walk1.wav"/>
<sound-file path="sounds/behemoth_walk2.wav"/>
</sound>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="75"/>
<anim-speed value="75"/>
<animation path="models/behemoth_attacking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/behemoth_attack1a.wav"/>
<sound-file path="sounds/behemoth_attack1b.wav"/>
<sound-file path="sounds/behemoth_attack1c.wav"/>
<sound-file path="sounds/behemoth_attack1d.wav"/>
<sound-file path="sounds/behemoth_attack1e.wav"/>
<sound-file path="sounds/behemoth_attack1f.wav"/>
<sound-file path="sounds/behemoth_attack1g.wav"/>
<sound-file path="sounds/behemoth_attack1h.wav"/>
</sound>
<attack-strenght value="325"/>
<attack-var value="25"/>
<attack-range value="1"/>
<attack-type value="impact"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/behemoth_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/behemoth_die1.wav"/>
<sound-file path="sounds/behemoth_die2.wav"/>
<sound-file path="sounds/behemoth_die3.wav"/>
<sound-file path="sounds/behemoth_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/behemoth_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>