propack/factions/magic/units/archmage/archmage.xml

220 lines
7.2 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="450" regeneration="5"/>
<max-ep value="3000" regeneration="30"/>
<armor value="15"/>
<armor-type value="leather"/>
<sight value="12"/>
<time value="200"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="expert" kills="5"/>
<level name="master" kills="15"/>
<level name="legendary" kills="30"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="library"/>
<unit name="archmage_tower"/>
<unit name="energy_source"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/archmage.bmp"/>
<image-cancel path="images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="35"/>
<animation path="models/archmage_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="168"/>
<anim-speed value="168"/>
<animation path="models/archmage_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="ice_nova_skill"/>
<ep-cost value="300"/>
<speed value="75"/>
<anim-speed value="75"/>
<animation path="models/archmage_attacking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
</sound>
<attack-strenght value="280"/>
<attack-var value="90"/>
<attack-range value="9"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.5"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="4"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="attack"/>
<name value="static_fire_skill"/>
<ep-cost value="1000"/>
<speed value="40"/>
<anim-speed value="40"/>
<animation path="models/archmage_attacking.g3d"/>
<sound enabled="true" start-time="0.2">
<sound-file path="sounds/archmage_attack17.wav"/>
<sound-file path="sounds/archmage_attack18.wav"/>
<sound-file path="sounds/archmage_attack19.wav"/>
<sound-file path="sounds/archmage_attack20.wav"/>
<sound-file path="sounds/archmage_attack21.wav"/>
<sound-file path="sounds/archmage_attack22.wav"/>
<sound-file path="sounds/archmage_attack23.wav"/>
<sound-file path="sounds/archmage_attack24.wav"/>
</sound>
<attack-strenght value="700"/>
<attack-var value="50"/>
<attack-range value="8"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="true">
<particle value="true" path="particle_proj2.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="5"/>
<damage-all value="true"/>
<particle value="true" path="fire_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="120"/>
<animation path="models/archmage_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
</sound>
<fade value="true"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="ice_nova"/>
<image path="images/archmage_ice_nova.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="ice_nova_skill"/>
</command>
<command>
<type value="attack"/>
<name value="static_fire"/>
<image path="images/archmage_static_fire.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="static_fire_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="ice_nova_skill"/>
</command>
</commands>
</unit>