propack/factions/magic/units/daemon/daemon.xml

160 lines
4.8 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="600" regeneration="1"/>
<max-ep value="0"/>
<armor value="10"/>
<armor-type value="organic"/>
<sight value="12"/>
<time value="25"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="energy_source"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="50"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/daemon.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/daemon_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_select4.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_select7.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/daemon_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/daemon_ack5.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/daemon_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="400"/>
<anim-speed value="165"/>
<animation path="models/daemon_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/daemon_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack6.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack7.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack8.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack9.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack10.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack11.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack12.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack13.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack14.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/>
</sound>
<attack-strenght value="90"/>
<attack-var value="40"/>
<attack-range value="1"/>
<attack-type value="slashing"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="80"/>
<animation path="models/daemon_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/daemon_die1.wav"/>
<sound-file path="sounds/daemon_die2.wav"/>
<sound-file path="sounds/daemon_die3.wav"/>
<sound-file path="sounds/daemon_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/daemon_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>