propack/factions/magic/units/battlemage/battlemage.xml

211 lines
6.0 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="600" regeneration="3"/>
<max-ep value="500" regeneration="15"/>
<armor value="30"/>
<armor-type value="leather"/>
<sight value="12"/>
<time value="75"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="expert" kills="3"/>
<level name="master" kills="10"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="energy_source"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="75"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/battlemage.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/battlemage_select1.wav"/>
<sound path="sounds/battlemage_select2.wav"/>
<sound path="sounds/battlemage_select3.wav"/>
<sound path="sounds/battlemage_select4.wav"/>
<sound path="sounds/battlemage_select5.wav"/>
<sound path="sounds/battlemage_select6.wav"/>
<sound path="sounds/battlemage_select7.wav"/>
<sound path="sounds/battlemage_select8.wav"/>
<sound path="sounds/battlemage_select9.wav"/>
<sound path="sounds/battlemage_select10.wav"/>
<sound path="sounds/battlemage_select11.wav"/>
<sound path="sounds/battlemage_select12.wav"/>
<sound path="sounds/battlemage_select13.wav"/>
<sound path="sounds/battlemage_select14.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/battlemage_ack1.wav"/>
<sound path="sounds/battlemage_ack2.wav"/>
<sound path="sounds/battlemage_ack3.wav"/>
<sound path="sounds/battlemage_ack4.wav"/>
<sound path="sounds/battlemage_ack5.wav"/>
<sound path="sounds/battlemage_ack6.wav"/>
<sound path="sounds/battlemage_ack7.wav"/>
<sound path="sounds/battlemage_ack8.wav"/>
<sound path="sounds/battlemage_ack9.wav"/>
<sound path="sounds/battlemage_ack10.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/battlemage_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="330"/>
<anim-speed value="110"/>
<animation path="models/battlemage_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="40"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/battlemage_attacking.g3d"/>
<sound enabled="true" start-time="0.3">
<sound-file path="sounds/battlemage_attack1.wav"/>
<sound-file path="sounds/battlemage_attack2.wav"/>
<sound-file path="sounds/battlemage_attack3.wav"/>
<sound-file path="sounds/battlemage_attack4.wav"/>
<sound-file path="sounds/battlemage_attack5.wav"/>
<sound-file path="sounds/battlemage_attack6.wav"/>
<sound-file path="sounds/battlemage_attack7.wav"/>
<sound-file path="sounds/battlemage_attack8.wav"/>
</sound>
<attack-strenght value="140"/>
<attack-var value="40"/>
<attack-range value="7"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.6"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="sounds/battlemage_hit1.wav"/>
<sound-file path="sounds/battlemage_hit2.wav"/>
<sound-file path="sounds/battlemage_hit3.wav"/>
<sound-file path="sounds/battlemage_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="0"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="500"/>
<anim-speed value="80"/>
<animation path="models/battlemage_morphing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="50"/>
<animation path="models/battlemage_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/battlemage_die1.wav"/>
<sound-file path="sounds/battlemage_die2.wav"/>
<sound-file path="sounds/battlemage_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="fire_bolt"/>
<image path="images/battlemage_fire_bolt.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="morph"/>
<name value="promote_to_archmage"/>
<image path="../archmage/images/archmage.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "archmage"/>
<discount value="0"/>
</command>
</commands>
</unit>